Talk:Draegloth (4e Creature)

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A tad overpowered?[edit]

Okay. I have to say I'm grateful there is a playable draegloth now, but are there precedents for having the natural weapons available right off the bat, without having to burn feats? Minotaur don't even get their horns as weapons, even with feats (though it's prolly implied in Goring Charge), and gnolls need a heroic feat to use their claws and a paragon feat to get a bite they can only use as they bloody an opponent. Thoughts? --Ddragon Necrophades 19:37, 5 February 2009 (MST)

I don't think so, as its only d6 and d4... Wizards suggested that players could give a ranger unarmed attacks with +3 proficiency and 1d8 damage die to represent the monk... and the gnoll gets other stuff as racial traits instead, the draegloth gets very little else; a racial power, darkvision, and the ability to take drow feats. I think it will be fine... ish. --Sam Kay 02:15, 6 February 2009 (MST)
In that case, I would push the bite attack to a feat (bite as free action dealing 1d6+Str when you bloody a foe) and change the wording on the claws. I realize draegloth have four arms, but I think it should likely stick to "you are considered to be wielding a light blade" in each hand, like the gnoll's claws. The fluff behind this being that a weapon (used in a non-claw hand) tends to get in the way of the claw on that side. --Ddragon Necrophades 15:35, 6 February 2009 (MST)
Done. --Sam Kay 11:21, 28 February 2009 (MST)
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