Talk:Double Axe (5e Equipment)
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Feel free muck about with the actual racial effects. I slapped this together in a rush. I like the flavour of the effects, but I get the impression that an orc with an orcish double axe dealing a potential 32 damage prior to modifiers is more than a little broken.--Kydo (talk) 13:48, 21 December 2014 (MST)
- When you're fighting with two weapons, it takes a bonus action to get the second attack. Same with the monks flurry of blows and so forth. Marasmusine (talk) 14:01, 23 December 2014 (MST)
- Yup. As far as I know, there is no rule structure which would allow you a bonus attack after an attack with this weapon, given its properties. It basically just gives the PC the double-attack lots of monsters have at the cost of a free hand, second weapon, or shield. The extra attacks of the fighter and monk might break this weapon's damage output. I'm still mucking abouf with the exact workings of it. The basic idea is,
- A weapon that gives a PC the monster double-attack.
- A weapon with slightly different, but roughly equal properties if made/used by one of two races. (Dwarf/Orc)--Kydo (talk) 22:11, 23 December 2014 (MST)
- So the extra attack here will be a bonus action? Marasmusine (talk) 00:54, 24 December 2014 (MST)
- No, it is a second attack roll in the attack action, like how a bugbear attacks. Because it is two-handed, and not light or a monk weapon, I can't think of any means to get a bonus attack with it. (I always sort of assumed the "unarmed strikes" ffom Flurry of Blows were made with the hands, but I suppose you could argue kicks/headbutts,etc.) However, both the fighter and monk get non-bonus extra attacks at higher levels. With the current phrasing, that results in 4 hits rather than the intended 2, which is broken, especially since halforcs deal 1d8 with it each hit. I'm trying to rephrase it so that those extra attacks are cumulative rather than exponential. So one extra attack results in 3, not 4. Mechanically, it would operate roughly the same as dual-wieldibg hand axes and always making the second attack with it no matter what. It can conditionally deal more damage, but it's less versatile, as it must occupy two hands and cannot be thrown. The mechanics are supposed to emulate the feel of swinhing the weapon in sort of a "One-Two!" Sort of motion.--Kydo (talk) 11:10, 24 December 2014 (MST)
- Erm, to clarify, I was referring to a pre-MM stat block for the bugbear. There are still a few other monsters that effectively attack twice on a standard attack though.--Kydo (talk) 18:48, 28 December 2014 (MST)
- It appears these monsters have a specific action, "Multiattack". I think the idea is that it allows a single monster to take on multiple PCs, much like Elite creatures from 4e. Marasmusine (talk) 01:36, 29 December 2014 (MST)
- I figured it was to make low-tier mini-boss monsters who, later on, act like and can compete with characters using bonus/extra attacks. In any case, they exist, and so does the ability. A bugbear statblock for an unfinished version of Defiance in Phlan had it, and for some reason, the way it worked in combat made me think of the double axe. Anyways, I want that kind of "feel" to it, but I don't want it to be quite so "Kill everything in my path"-y.--Kydo (talk) 23:11, 29 December 2014 (MST)
- It appears these monsters have a specific action, "Multiattack". I think the idea is that it allows a single monster to take on multiple PCs, much like Elite creatures from 4e. Marasmusine (talk) 01:36, 29 December 2014 (MST)
- Yup. As far as I know, there is no rule structure which would allow you a bonus attack after an attack with this weapon, given its properties. It basically just gives the PC the double-attack lots of monsters have at the cost of a free hand, second weapon, or shield. The extra attacks of the fighter and monk might break this weapon's damage output. I'm still mucking abouf with the exact workings of it. The basic idea is,