Talk:Dead Shot (5e Feat)

From D&D Wiki

Jump to: navigation, search

Don't you already get your Dex modifier on firearms? They're ranged weapons. Marasmusine (talk) 12:35, 2 August 2015 (MDT)

I would go so far as to say that there's only just so much advantage one can take while aiming. As most shooters usually aim their weapons anyways, why add damage bonuses? I'd say that existing feats already give shooters really good advantages in combat. This sounds like an attempt to feat stack a one shot/one kill ambush. Also, what I believe the OP is suggesting is that the 'opportunity' the shooter suffers is an opportunity attack. And the advantage is the ability to roll the shot using an advantage roll. If you're sniping, there's little chance of an opportunity attack. And if you're in combat, either you're at range and no one is around to trigger it, or you're in combat with enemies in melee and simply wouldn't use the feat. It's a 'gimme' if there ever was one. I'd rule against the feat as currently written as a DM.

In 5e you don't provoke opportunity attacks by using a ranged weapon. What do we do with this. Marasmusine (talk) 09:23, 26 April 2016 (MDT)

Ah yes, so right. I get my rules mixed up as I've recently jumped to 5e. So an explanation of 'opportunity' still needs answering. However, the poster could have been mistaken as I was.--75.68.168.245 12:01, 26 April 2016 (MDT)

Balancing the Concentration Aspect[edit]

The concentration "advantage on attack roll" part should be applied to future turns, not on the turn you start concentrating. Otherwise you just concentrate first and get advantage on every attack roll at the cost of a bonus action.

I removed the round counting because that goes against 5e philosophy. If you think it needs another way to limit it, we could state the advantage only applies if the creature is within 30 feet. That puts you in a closer position to take damage and thus lose concentration. It would also be consistent with the first benefit as well as the original version of this feat, which was about being within 30 feet to deal more damage. --Carcabob (talk) 13:50, 29 September 2017 (MDT)
The issue is that the "concentration" aspect is completely pointless since you just use your BA the next turn to re-focus. If you lose concentration you just have to use another BA - okay, sure, but that's really not that big of a deal since you can just save your BA abilities for when you don't lose concentration. I'd just cut it to "advantage within 30 ft as a bonus action". Which might be too strong still with Extra Attack but...
Concentration doesn't work that way. You can't use a bonus action to restart your concentration on something. The feature uses an action, so it would take another action to refocus. Regardless, the overall idea in general just might be flawed from a gameplay standpoint, as this is incredibly powerful against bosses, while completely useless against hoards. Plenty of features are situational, but I'm not sure this is supposed to be the "boss slayer" feat. --Carcabob (talk) 18:11, 30 September 2017 (MDT)
Home of user-generated,
homebrew pages!


Advertisements: