Talk:Chosen Undead (5e Race)
This is from Dark Souls[edit]
This should be put under the "Derivative Work" category. --50.251.77.25 10:17, 4 December 2017 (MST)
Copy Paste from Discord Evaluation by Endermage77[edit]
This piece of content misrepresents the source material in almost every way imaginable (wall of text incoming, apologies)
- Chosen Undead isn't their name: They're just called "Undead" in-universe, with the title being applied only to the ones you find going on the first game's main quest (though that hardly helps for wiki disambiguation, so this is fine)
- They don't look like skeletons: They start out looking as human as you please, then become more and more zombie-like as they die repeatedly and come back
- Described methods of reanimation are acceptable creative liberties, since the games never describe the process
- The soul-harvesting process behaves more like plain old XP gain than what is described here
- Mindless undead enemies are not friendly toward you, and are more inclined to attack you on sight
- The Chosen Undead's undeath-ness doesn't grant them immunity from starvation, dehydration, asphyxiation, sleepiness, poison, or disease. You kinds just... Are.
- Health potions and healing spells work just fine on you
And that's without even getting into the "subraces" themed after... A mix of Dark Souls factions and starting classes? (still going btw) The subclasses read like they were wrung through google translate (and now that I think about it the main body seems fishy too)
- +4/-1 ASI is icky
- Flavor-wise, Guard in Death has nothing to do with anything. Especially since Guard was a playable starting class exactly 0 times in the series (instead you had a rotating roster of Warrior, Knight, Swordsman, and the like)
- Cleansed Dead: Not sure how balanced giving a race two free 1st level spell casts is (especially if that spell is cure wounds)
- Warrior of Night is just an edgelord husk of what the Blade of the Darkmoon faction is supposed to be, which is like a sort of justice squad who go attack evilgoers that the goddess of sin has deemed to be sinful
(It is like, half-right, but the ability just being a situational damage boost is super lame)
- Warrior of Sunlight's ability being a targeted debuff makes no sense, especially since it doesn't specify what the reaction is in response to
- Forest is not, in fact, spelled with two R's
- The Forest Hunter covenant's ability is probably creative liberties, but it is still only superficially related to the covenant's main job of killing trespassers
- Servant of the(?) Chaos's ability is not only boring and lame, but the flavor is factually incorrect since the Chaos faction is not related to the Abyss faction
- Gravelord Servant is a big missed opportunity given the miser-like, bane-spreading ways of the faction that sic unwanted enemies on other peoples' worlds to incite PVP;And, again, Chosen Undead are not skeletons and thus cannot collapse into a pile of bones
- The followers of the Way of the Dragon are not related to actual dragons by blood (nor will they ever be despite them trying very very hard to imitate dragons)
- The Way of the Dragon trait is too open-ended, and granting advantage on persuasion checks against dragons is out of character
- The Darkwraith's ability can't heal other Undead: Its function in game is pretty much identical to vampiric touch
All in all, this shouldn't be a race at all, and especially not in this state I would recommend anyone looking to try out the life of a Chosen Undead to check this out instead Brand of the Darksign (5e Blessing)