Talk:Chosen Undead (5e Race)

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This is from Dark Souls[edit]

This should be put under the "Derivative Work" category. --50.251.77.25 10:17, 4 December 2017 (MST)

Copy Paste from Discord Evaluation by Endermage77[edit]

This piece of content misrepresents the source material in almost every way imaginable (wall of text incoming, apologies)

  • Chosen Undead isn't their name: They're just called "Undead" in-universe, with the title being applied only to the ones you find going on the first game's main quest (though that hardly helps for wiki disambiguation, so this is fine)
  • They don't look like skeletons: They start out looking as human as you please, then become more and more zombie-like as they die repeatedly and come back
  • Described methods of reanimation are acceptable creative liberties, since the games never describe the process
  • The soul-harvesting process behaves more like plain old XP gain than what is described here
  • Mindless undead enemies are not friendly toward you, and are more inclined to attack you on sight
  • The Chosen Undead's undeath-ness doesn't grant them immunity from starvation, dehydration, asphyxiation, sleepiness, poison, or disease. You kinds just... Are.
  • Health potions and healing spells work just fine on you

And that's without even getting into the "subraces" themed after... A mix of Dark Souls factions and starting classes? (still going btw) The subclasses read like they were wrung through google translate (and now that I think about it the main body seems fishy too)

  • +4/-1 ASI is icky
  • Flavor-wise, Guard in Death has nothing to do with anything. Especially since Guard was a playable starting class exactly 0 times in the series (instead you had a rotating roster of Warrior, Knight, Swordsman, and the like)
  • Cleansed Dead: Not sure how balanced giving a race two free 1st level spell casts is (especially if that spell is cure wounds)
  • Warrior of Night is just an edgelord husk of what the Blade of the Darkmoon faction is supposed to be, which is like a sort of justice squad who go attack evilgoers that the goddess of sin has deemed to be sinful

(It is like, half-right, but the ability just being a situational damage boost is super lame)

  • Warrior of Sunlight's ability being a targeted debuff makes no sense, especially since it doesn't specify what the reaction is in response to
  • Forest is not, in fact, spelled with two R's
  • The Forest Hunter covenant's ability is probably creative liberties, but it is still only superficially related to the covenant's main job of killing trespassers
  • Servant of the(?) Chaos's ability is not only boring and lame, but the flavor is factually incorrect since the Chaos faction is not related to the Abyss faction
  • Gravelord Servant is a big missed opportunity given the miser-like, bane-spreading ways of the faction that sic unwanted enemies on other peoples' worlds to incite PVP;And, again, Chosen Undead are not skeletons and thus cannot collapse into a pile of bones
  • The followers of the Way of the Dragon are not related to actual dragons by blood (nor will they ever be despite them trying very very hard to imitate dragons)
  • The Way of the Dragon trait is too open-ended, and granting advantage on persuasion checks against dragons is out of character
  • The Darkwraith's ability can't heal other Undead: Its function in game is pretty much identical to vampiric touch

All in all, this shouldn't be a race at all, and especially not in this state I would recommend anyone looking to try out the life of a Chosen Undead to check this out instead Brand of the Darksign (5e Blessing)