Talk:Charr (5e Race)
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So at what point in Charr history is this? It makes it sound like the Flame Legion just took over the race as a whole, but their racial description says they're the traitorous Legion. Would this be after the Charr rebelled from the Flame Legion and gained their independence?
- It is up to a DM's and the player's discretion, it could be anywhere from the stability before the rebellion, during the rebellion, or after the rebellion. The default as said in the history of the race, will be before the rebellion, but that does not stop people from creating a campaign with this race after the rebellion has been held. I will add that into the Flame Legion's description, also thanks for the great question. --Blobby383b (talk) 17:38, 19 July 2017 (MDT)
Also, would you integrate the gender status of the race pre-rebellion in description? The Flame Legion was pretty intent on keeping women off the battlefield until Kalla Scorchrazer led the rebellion (and helped train women in secret to become soldiers). --Stormsworder (talk) 07:23, 22 July 2017 (MDT)
- I could, but I also want to say that you are free as well to add stuff to the Charr race, especially when you are making such great suggestions and as this is a wiki where everyone can work on making pages better. I appreciate you bringing up wanting to make changes on the race, but almost always people are happy for others to add more description to a page, and only sometimes take offence when other users make balance changes to a page and don't explain themselves. --Blobby383b (talk) 09:07, 22 July 2017 (MDT)
I've always been a huge fan of the Charr race in GW2 so I'm familiar with a lot of the lore. XD I'd be happy to help you out with trying to get them adapted properly here with their society and history... (and other GW2 races if you choose to bring them. I did see Sylvari, but no Norn. Asura might be difficult to do considering their magitechnology). I just don't want to step on the creator's toes too much. :P Most of my ideas are more lore than mechanics at least. --Stormsworder (talk) 12:20, 24 July 2017 (MDT)
- Just as a side note, I also worked on the Sylvari race, but didn't create any of the other non-human races in GW2 on the wiki. I believe there already are a few races that could serve as a base the Norn on the wiki like the ice dwarf custom raceFrosk (5e Race) and goliaths. Asura could have an affinity with magic items that translates in D&D to possibly having proficiency in tinker's tools, 1/2 crafting time on magical items, and another attunement slot(this is what is used to equip powerful magic items in D&D) for magic items.--Blobby383b (talk) 13:09, 24 July 2017 (MDT)
Hm, that is true. There would probably be adjustments for size based on them both though... since Norn are pretty big and Asura are adorably tiny. I guess it would be more of if you feel like making those as a labor of love? I'd be happy to talk ideas if that was ever wanted and you considered doing them. XD The hardest part would be thinking of benefits of each of the Asuran colleges I would say. --Stormsworder (talk) 22:34, 15 August 2017 (MDT)
How would you incorporate the Omalkhan, the more druidic faction not associated with the main Charr? --Stormsworder (talk)
- I've wanted to make my own version of the charr for a while now, and have some pretty simple ideas for incorporating the Olmakhan, but this version seems to have had a LOT of work into balancing it around using the Large PC's rule. Is it alright if I make a variant charr page? Thewordywarlock (talk) 01:06, 1 September 2019 (MDT)
- Yep, you are free to create your own race page for the charr, just name it under Charr, Variant (5e Race). Anyway, what are your thoughts on what the Olmakhan traits should be? At least for this race, I was thinking proficiency in Survival checks and giving them a cantrip and a 1st level spell from the druid spell list.--Blobby383b (talk) 08:40, 1 September 2019 (MDT)
- That checks out, yeah. I figured the Nature skill and the standard spell progression from tieflings would work as well, with some Elemental Evil spells- one of their big traits is the practice of sandbinding, making constructs from sand and earth. Thewordywarlock (talk) 18:41, 1 September 2019 (MDT)
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Regarding the recent edit to speed, lowering the base speed would actually make sense for balance, as Large creatures already have a massive threat radius without an extra 5 base speed on top of that. The race design guide goes into more detail. Plus, you already have a trait that allows them to go even faster, so the bonus to base speed isn't really necessary. Thewordywarlock (talk) 12:26, 14 October 2019 (MDT)
- The 5 foot bonus to base speed isn't a bonus, it is what a Large race's base speed should be(Small 25, Medium 30, Large 35, ect.). As for the balance of the race, just being Large size is indeed the main selling point of the race and they are given several other minor features besides that. In fact, this race is probably weaker than many 1st party races that are consider staples such as the elves and dwarves. As for the riding mount trait, it does not allow you to use your hands, so the trait is next to useless in combat. It is also in fact sometimes a downside as if you start a fight while in it as it takes your action to get up from the form and you don't have any weapons, shields, ect. drawn.--Blobby383b (talk) 12:22, 15 October 2019 (MDT)