Talk:Cantrip Caster (5e Feat)
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Reason for the Changes
I have added the following changes in hopes of balancing this feat for normal players while also rewriting the way the feat is suppose to be without changing the main idea of it (At least I hope so). I also added a prerequisite that allows non spellcasters to gain an extra cantrip, and not allowing characters who are not suppose to even read from casting a cantrip. P.S. I also changed the name because a none spellcaster are not in anyway are masters of cantrips, but only people who know how to cast a single cantrip.
- This should make it a bit harder for none powerful characters to gain. --Azernath (talk) 22:31, 3 November 2016 (MDT)
I like the changes! I actually think the 5th level requirement should be removed now. Good solution. From what I understand, you get three benefits that you have access to and can use each one once between rests is that right? If so, would you mind if I reworded it slightly to make that a little more clear? Carcabob (talk) 18:32, 4 November 2016 (MDT)
- Now it should be better, the first two benefits are best to remain in other words passive to avoid any misconceptions, and I also changed the extra damage bonus to cantrips only. The third benefit now work only every rest. What do you think? --Azernath (talk) 22:52, 4 November 2016 (MDT)
- Better. How about this?:
When you cast the cantrip, you gain the following benefits:
- If the cantrip deals damage, it deals extra damage equal to your spellcasting modifier.
- The cantrip's range is doubled. If the cantrip has a range of touch, you can instead cast it with a range of 30 feet.
- Once between short or long rests, you can cast the cantrip twice instead of once.
- The increased range lets it better benefit almost all cantrips. Was there a reason you chose to only allow the casting twice when you take the Cast a Spell action on your turn? Like to prevent it from combining with the War Caster fear or something? I think leaving it open gives more freedom and use.
- I put the recharge in because of the damage increases that cantrips get. With two spells per turn, an 11th-level firebolt user would be dealing 6d10 + 10 damage per turn (given an Int of 20).
- I think that the cantrip damage increases are designed to be on par with a front-line fighter's Extra Attack. You wouldn't get both. Marasmusine (talk) 14:41, 5 November 2016 (MDT)
- Oh yeah, I know. I like the recharge. Sorry, I wasn't clear. My question was, should that extra use you get be limited to when you use your action to cast the cantrip on your turn, or should it be general? Like if you can cast it as a bonus action as a sorcerer or as an opportunity cast like if you have the War Caster feat. Carcabob (talk) 15:22, 5 November 2016 (MDT)
- No because a spellcaster can cast a single spell even though the are cantrips and spells that require only a bonus action. The reason I did add the Cast a Spell action because it is what takes to cast a cantrip. For example, on average you can take Cast a Spell action to cast fire bolt cantrip once a turn; however, the feat allows you to cast the cantrip twice a turn with a single Cast a Spell action. --Azernath (talk) 18:23, 5 November 2016 (MDT)
- You know I kind prefer the original because it is similar to the player hand book way of stating things, but I will try to put your wording into the feat right now. --Azernath (talk) 19:06, 7 November 2016 (MST)
- This is the best possible way to word this feat; I even double checked the books to make sure of it. --Azernath (talk) 19:31, 7 November 2016 (MST)
- Sweet! Looks good. Except, should all the points be changed to say "the cantrip", or did you intentionally leave them as "a cantrip"?
- Also, any objection to me moving Cantrip Master (alt) to the old Cantrip Master (5e Feat) page? Since this one is now called Cantrip Caster instead. Carcabob (talk) 20:05, 7 November 2016 (MST)
Yes I did mean "a cantrip", so that the user can use the abilities of this feat with any appropriate cantrip, and yes you can move the feats. It is ok by me; however, do check with Marasmusine just in case. --Azernath (talk) 22:54, 7 November 2016 (MST)
Hm...now that it applies to EVERY cantrip the user casts, it seems to step a lot on the Spell Sniper feat. Perhaps the range bonus should be removed, as the increased damage actually a really powerful benefit already, especially for Eldritch Blast. The I think the touch spell at a range is probably fine though. Carcabob (talk) 17:25, 8 November 2016 (MST)
Needs a Nerf
Wow, found this feat and just... WOW. Seriously, major changes needed. Wording needs to be fixed to not stack spellcasting modifiers (if it was already gained from another source). The extra range on cantrips of touch needs to only apply to non-damaging ones. And the double range on ranged cantrips needs to get toned down so that it Cannot be combined with spell sniper. I'm implementing these for now, feel free to discuss it some here though if anyone has arguments against reigning in this things power.--Gr7mm Bobb (talk) 16:00, 21 May 2019 (MDT)