Talk:Candlehead (5e Race)

From D&D Wiki
Jump to navigation Jump to search


I'm sorry everyone, I kind of took a break from the wiki because of school, but I'm back in full swing! It might be a while before I start back on this race as I started a new one. To answer your question Anna, it should be your alignment on its own that determines the flame color. If you want a certain color, is your character even that alignment? Think about, would you change from being Lawful Good to being Chaotic Evil just because of the color of your flame? Probably not. I'm assuming that the Candlehead in the picture is just an example of what they look like. Their alignment only affects their flame color, hair and skin can be whatever you want it to be. And yes, I do understand that they should now Undercommon, but a few things need fixing. I might end up changing the society bit and maybe a few other things. Also, thank you to whoever picked the race up while I was away! Blackkirby73 (talk) 18:11, 8 July 2017 (MDT)


Since you mentioned Underdark characters, Shouldn't a Candlehead be able speak Undercommon? Also I can't think of any race that can visibly show what their alignment is, and it limits what colours you can be, the picture shows a gothic looking purple Candlehead, which looks amazing, but yet isn't one of the colours allowed. If I want a certain colour I have to be a certain alignment, and it doesn't seam fair. Although I still like this race you created;)--AnnaM (talk) 06:19, 10 May 2017 (UTC)


Charming/frightning everyone in a radius for 1 minute as an at-will bonus action is quite overpowered. I would suggest limiting this to one use, then requiring a long rest; and to use a lesser benefit/penalty than charm or frighten.

Also, you don't need to specify when temporary hit points ends, that's already built into the system. Marasmusine (talk) 12:04, 11 May 2016 (MDT)


Would reducing the charm/frighten effect time and making available once per long rest balance the feature? If not what would be a lesser benefit/penalty than charm or frighten? --Blackkirby73 (talk) 13:23, 18 May 2016 (MDT)

Maybe something based on the Stench feature of troglodytes and hezrous? They have a bad smell that poisons those who fail a constitution save. SirSprinkles (talk) 16:37, 18 May 2016 (MDT)

Thanks SirSprinkles, that will work better for the sludge smell, but do you have any suggestions on what would be a lesser benefit than charm?--Blackkirby73 (talk) 08:16, 19 May 2016 (MDT)

This is what it would look like if we just used the equivalent spells.
You know the produce flame cantrip. When you reach 3rd level you can cast the calm emotions spell once. At 5th level you can cast the stinking cloud (centered on yourself) spell once. The candle in your head must be burning for these spells to work, and you can use it as an arcane focus. Charisma is your spellcasting ability. You regain the use of each spell when you finish a long rest. Marasmusine (talk) 11:01, 19 May 2016 (MDT)
I also recommend against adjusting the duration of long rests. What will happen is that everyone else still needs 8 hours for the long rest, so you cram in two, so you get all your hit dice back instead of half. Marasmusine (talk) 12:00, 19 May 2016 (MDT)

I have made meditating take 8 hours instead of 4, and I have decided that the spells would be easier for people to understand. Is this race ready for the review to be removed or does it still need some work? --Blackkirby73 (talk) 08:24, 23 May 2016 (MDT)

It might be okay for them to get the 1d6 temporary hit points after every meditation.
Next, the description needs some work. It is interesting having a race from the underground that doesn't have darkvision (using instead their natural light), and I agree that it's natural for them to have enemies like dwarves - probably underdark races too like drow. But we need more to help people roleplay this race, e.g.:
  • What do they look like?
  • What do their underground settlements look like? Do they settle above ground too? How do they get on with surface dwellers?
  • What is their culture like - how do they dress? what forms of art do they have? Do they keep written records?
  • What compels a candlehead to become an adventurer? Marasmusine (talk) 10:21, 23 May 2016 (MDT)

Maybe you could create a table for the flame colour? Also, it seems to be missing neutral good and neutral evil. SirSprinkles (talk) 15:56, 10 July 2016 (MDT)

I will put the flame colours in a table and I didn't realise that I was missing a colour for neutral good and neutral evil, but I have one question, is there a way to make a vertical table with two columns?, and if so could you put the outline on here for me? Blackkirby73 (talk) 13:02, 11 July 2016 (MDT)

Page looks completely fine to me, Add more colours, I'm very interested in the concept GR1ZZLY B34R (talk) 03:39, 8 August 2016 (MDT)


Review[edit]

OK, so, Im low on time, so Im going to focus on the concept mostly. First off, either the physical description is poor, or they look silly. The description says they are chromatic humans with a hairdo that looks like a candle... In other words, they look like they have a stick coming out of the top of their head. I imagine them mostly bald, with a single thin column of hair growing straight up from the center of their head. Then, to make things weirder, their hair is permanently aflame at the very top. How do they sleep without setting their homes on fire? Why do they not accidentally burn lowhanging ceiling structures or doorframes? Can they even wear hats or helmets? What would happen if they decided to comb their hair some other way? Why is their hair like that in the first place?

Their history details a single incident with a lightning genasi. It doesn't say very much about where they came from, or why they interact with the world the way they do. The story gives the impression that candleheads are mysterious and ineffible, like the fey of folklore. It's fine to want a race to be mysterious, but if a person is going to play one, they kind of need to know what they're playing! Otherwise, their character comes across as an ignorant fool.

The society section carries more of a history-type description, but doesn't do anything to explain why. Also, if the candleheads are secretive/mysterious in a fey sort of way, as the history section implies, how can they have a strong trade relationship with one of the most populous races in most settings? --Kydo (talk) 15:35, 31 August 2016 (MDT)

Another Review[edit]

This race is a pretty cool concept... but it could be better. First off, the color of the flame shouldn't be effected by the alignment. It ruins the fun of creating a race, and as a person who encourages creativity, i'm not happy with that feature. Second off, the history and society are vague, and could use some tweaking. Where did they come from? How are they considered 'fiends'? Also, alliances are not part of society... at least i think they aren't. other than that, the candleheads are a very unique race that i wish to be up with the other successful races. Oh! One more thing... What's the point of the thing at the bottom... y'know... the thing in all caps saying ADD A TICK WHEN YOU USE THIS RACE!. Other pages don't use such a thing. -anonymous guy without an account