Talk:Break (3.5e Spell)

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Thanks for the input, Marasmusine. I'm actually a little unsure how to best place this spell idea within the game mechanics. Do you think it should be reverted back to a strength check?--Sir Dinadan (talk) 11:30, 25 November 2014 (MST)

If this was mine, I would make it a close-range Transmutation spell (so it's like the opposite of SRD:Make Whole). Also compare with SRD:Warp Wood - use the (object) descriptor per SRD:Saving Throw (Spell Descriptor) as that covers how the saving throw is handled. When thinking about how damage it should cause, have it respect object Hardness, and look at door and wall stats at SRD:Dungeons (and you only need to reduce such terrain down to half hit points to put a sizeable chunk in it) and weapon hp/hardness. I'm thinking 10 + 5 / level might be better? 15:16, 25 November 2014 (MST)