Talk:Bloodbringer (5e Equipment)
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Currently the Bloodbringer has three features, all of which are broken so hard:
- All attacks are automatic critical hits. This obsoletes even the necessity of attack rolls, and all attacks deal 2d10 damage.
- You add your Strength modifier for each damage dice. Combined with the "automatic critical hit" part, this essentially doubles your damage from Strength modifier.
- Your critical hits deal double damage. So this means this weapon always deal double damage.
I would suggest something like this:
- Make it a normal +3 weapon, as in: You gain a +3 bonus to attack and damage rolls you make this weapon. Simple yet strong enough for a legendary weapon.
- When you score a critical hit with this weapon, you can roll 1d10 and add the result to the extra damage from the critical hit.
- When you score a critical hit with this attack, the target's hit point maximum is decreased by a number equal to the damage dealt with the attack. The creature dies if this reduces its hit points to 0 hit points. The creature regains all decreased hit point maximum when it finishes a long rest.
- You can consider making a pseudo-hunter's mark feature, as in: As a bonus action, you designate one creature you can see within a short range. For like 24 hours or so, when you hit a creature with the Bloodbringer, the attack deals extra damage (preferably slashing because this is a halberd; you can go for psychic if you want to emphasize the "pain" part). When you use this feature, you cannot do so again until the next dawn.
--WeirdoWhoever (talk) 15:35, 20 October 2018 (MDT)