Talk:Blood Elf, Variant (5e Subrace)
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I'll unpack one trait, Bleeding damage, to give you an idea of what kind of corrections are needed (this is a mix of balance and terminology issues)
- "hit an enemy with an attack" - does this work even with spell attacks?
- "character lvl." = "level"
- "enemies who don't bleed" isn't strictly defined by the game mechanics. Use the available keywords, e.g. "when you hit a humanoid, beast or giant with a weapon attack"
- "Con saving throw (DC = 8 + prof. + Con)" = "Constitution saving throw. The DC is 8 + your Proficiency bonus + your Constitution modifier"
- "for each wound it received" - earlier it was called "bleeding damage", now it is called a "wound" - you should give it an unambiguous keyword. Say, you deal a "bleeding wound" then at the start of each turn it takes damage for each bleeding wound. Don't call it "bleeding damage" as that sounds like a damage type.
- As an alternative to the creature type restriction I mentioned above, you could make this poison damage. Creatures that do not have blood generally have poison immunity (although there's still some oddities like oozes)
- "Until the wound has been properly closed" - how is this done?
- One issue I have with this trait is the workload. The character might be dealing these wounds multiple times per round. Imagine a 5th level blood elf monk making three attacks per round (that's 15 extra damage each round, which is crazy). I need to note down each wound and which creature took it, in case the bleeding persists. The next turn, the DM needs to make three Constitution checks. This happens every round. Marasmusine (talk) 03:19, 16 February 2016 (MST)
Alright, so I've gone trough the sub-race and made a few variations and added some restrictions to balance it out some more and make it easier to understand.Vladius (talk) 12:22am, 18 February 2016 (EST)