Talk:Black Knight (5e Class)
From D&D Wiki
so this seems to be a grand ol' mess, where the talk page for this class was deleted in the 23rd of January 2018 but the page itself was made in the 9th of December 2018 somehow? ah anyways it seems this class has a few issuses that i'd like to point out:~
-deception is listed before "choose two from the following skills", so you would probably want to move it back to where it belongs
-there is no such thing as "racial starting equipment" in 5e, nor does such a thing exist in any prior dnd edition or supplement (that i am aware of), so you ought to change the equipment a bit to reflect that
-the class feature "Excess to Excalibur" is ether an mispelling of "Access to Exalibur" (as in it becomes available to you) or "Excess of Excalibur" (as in you have a lot of it)
-the spell casting feature refers to an spellcasting collum that does not exist
-the "class limitations" and "anti magic susceptibility" features ought to be listed in the class table at level 1, but they arent for some reason
-anti magic susceptibility seems like an cool ability and as an neat balancing factor, but all it really does is prevent you from going places, so that if you ever get to an naturally generated antimagic field you will just have to wait outside of it while your party gets to have fun, or your party has to take a massive detour to accommodate one part member
-the rules for your armor class and the Black Armor ought to be written in a sepperate feature to the class limitations, perhaps one called "Black Armor", since it does not seem to be governed by the same rules as regular equipment
-is there any consequence for attempting to wield an weapon not made by yourself? Is it simply impossible, will the item be physically repelled from your hand if you try, will you die? or is it more something akin to the druid's taboo against wearing metal armor, just not something they want to do?
-a lot of your features treat armor class as if it were an resource you can expend, but it isint, rather, you ought to ought to say something along the lines of "you gain an penalty to your armor class equal to (the cost of this ability), this penalty lasts until you finish your next long rest, and is cumulative with other penalties from your other class features"
-typically classes do not gain new class features or improvements on existing features at the same levels as they gain a new ability score improvement or access to a new spell level, but yours does
-vindictive steel is given a bit too early, the war domain cleric gets resistance to nonmagical bludgeoning, piercing and slashing damage at 17th level, and the oathbreaker paladin gets resistance to nonmagical bludgeoning, piercing and slashing damage at 15th level, the weaknesses of the feature are too weak for it to actually affect you that much