Talk:Battle Robe (5e Equipment)

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"Can't you Medium and Heavy armor wearers let the mages get this one little armor to wear? the armor is made for to make them look good and to give them extra AC, and all classes seek more AC specially you Armor wearers."

If wizards want an AC bonus from armor, they need to take the Lightly Armored feat. That's what it's there for. They otherwise have access to mage armor etc. Marasmusine (talk) 11:44, 17 January 2015 (MST)
Why do you write everything with the assumption that feats are used? It's an optional mechanic in 5e. What of games which do not use said mechanic?--Kydo (talk) 13:15, 27 January 2015 (MST)

The armor is not meant to wizards only but also monks, druids or any class that need it, it is a second option to any one who want it. Plus it works as a Fine Clothes to use when in Royal Events. Azernath (talk) 12:37, 17 January 2015 (MST)

Monks can't wear it either. It's light armor, and monks do not have armor proficiency. Marasmusine (talk) 13:21, 17 January 2015 (MST)
Actually, on that note, you are only considering class as a factor. Your race can have a bearing on this as well. For instance, Dwarves get heavy armor proficiency. That means a Dwarven wizard can fight in full plate. As far as I can discern, he would get no unique penalties for it either. A monk can also wear armor, but they have traits which do not work when wearing armor. (Unarmored movement, for instance) Finally, anyone can wear armor they are not proficient with- they just get a physical activity oriented penalty. (I forget it exactly... Disadvantage on STR and DEX checks and saves?) And as if all that were not enough, since you're so fond of the optional chapter, anyone could just crossclass to get whatever armor proficiency they want!--Kydo (talk) 13:15, 27 January 2015 (MST)

Well, i made it more or less for the Inquisitor Class so they can wear something other then normal cloth or leather armor, i see no better way but making this armor. Azernath (talk) 18:51, 17 January 2015 (MST)

Ok, how's about this: We make a variant rule which makes an in-description "armor tag", kind of like weapon tags, which functions the same as the "special" weapon tag. Put it in the description as a link to the rule page, then write its exceptional mundane effect which sets it aside from other equipment. This approach allows mundane armors to be more than just numbers.--Kydo (talk) 13:15, 27 January 2015 (MST)

Ok I went ahead and did it. Sorry if that was impulsive. If you dislike it, you can easily just undo my changes. I'll use armor functions for my own creations in any case. :)--Kydo (talk) 17:58, 27 January 2015 (MST)

I love the idea of the Function so that a non magical can have a special bonus of some sort, but what are the penalty that the robe have.

P.S. i am thinking to make a new armor Adventures Armor as soon as i can get the time i will make it, check the Hidden Blade to see some idea of how i am thinking to make it. Azernath (talk) 18:19, 27 January 2015 (MST)

There isn't a penalty, really. The item's price already meets and exceeds double the value of leather, so the prerequisite for the tag are satisfied. 25gp puts it outside the reach of someone playing AL expeditions in a group of 5 for at least 2 adventures, at which point they will likely reach 2nd level, so it seems adequate for practical play. It's honestly not an impressive enough item to really warrant anything more. Armor proficiencies of any type are easy enough to get as it is, that this armor fills a rather narrow and specialist niche.--Kydo (talk) 18:27, 27 January 2015 (MST)

I've tentatively added the Stealth disadvantage as an offset for the ability for anyone to wear it as though they had proficiency with it. I imagine the battle robe to be looser than other light armors, but the cloth needs to be thick enough to provide protection. So I think of it more as padded armor than anyone can wear, with the bonus of looking like fine clothing. Marasmusine (talk)

Sounds good to me. In the end it ammounts to just a +1 to AC anyways."Woohoo, lookit me, I'm 5% harder to hit!"--Kydo (talk) 08:31, 28 January 2015 (MST)

I am sympathetic to the idea one could have some kind of armor for mages, but this one is too flawed: "strategically placed" leather provides the same protection as regular leather? And weighs the same? Makes no sense. There's also no justification for its expense considering the materials. If one is going to argue that less coverage will provide the same ac improvement, it would have to be heavier materials, like plates of steel in strategic locations and weighing, say, 17lbs.

Someone removed the stealth disadvantage. It's back now. See my comment, above. Marasmusine (talk) 02:22, 30 December 2016 (MST)
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