Talk:Average Town Guard (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Comments[edit]

  • CR for a 1st-level human warrior is 1/2.
  • Town Guard is missing a bonus feat for being human.
  • Missing +1 to damage due to Str in melee.
  • Skill modifiers aren't adding up.
Intimidate +2: 2 ranks (2 skill points)
Listen (cross-class) +1: 1 rank (2 skill points)
Profession (cross-class) +5: Skill Focus +3, 2 ranks (4 skill points)
Ride +2: +1 Dex, 1 rank (1 skill point)
Spot (cross-class) +2: 2 ranks (4 skill points)
Total skill points spent: 13
Skill points for a 1st-level human warrior with an Int 10: 12

I must say that's a creative use of the Profession skill. I wouldn't have considered "guard" to be a profession where making a check would have any benefit, but after reading over the skill description, it seems quite appropriate. —Sledged 11:52, 30 November 2006 (MST)

Fixed. —Sledged 11:04, 7 December 2006 (MST)

Should the AL be LG? It seems more likely that town guards, especially in human towns, would tend toward LN (obviously there would be exceptions, but I highly suspect that the general alignment would be on the neutral axis...). --EldritchNumen 16:34, 30 November 2006 (MST)

Agreed, LG seems to un-human. Changed. --Green Dragon 18:17, 30 November 2006 (MST)
Home of user-generated,
homebrew pages!


Advertisements: