Talk:Assassin Vine (4e Creature)
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Have you considered making all plant creatures (besides shambling mounds and treants, though) into hazards, like the Dark Sun plants in Dragon Magazine?
- I had, but frankly I dislike the idea, and prefer them as monsters. I have a basic view: Traps are man-made hazards, and Hazards are natural (non-living) threats. Plants are alive so I like the sinister ones to be reactive monsters. -- Sepsis 16:23, 15 October 2008 (MDT)
- Why exactly are they immune to lightning? I have a wizard in my group who uses mostly lightning (sometimes thunder) attacks, and I would like to at least be able to give a good reason why she can't do damage to them. To me, it doesn't make much sense that a plant would be immune to lightning. --Absconder 15:01, 27 July 2009 (MDT)
- Three basic reasons that you can keep and combine as you will. 1) It's always been that way. 2) It's a Gygaxian legacy hold over meant to screw over players. 3) The original D&D authors didn't actually know what a "plant" was. For further evidence, see Shambling mound and Tendriculos: http://www.dandwiki.com/wiki/SRD:Tendriculos Dragon Child 15:27, 27 July 2009 (MDT)
Damage output wasn't suitable for a solo. I've changed it to Elite, scrapped the 3.5e plant traits, changed a few things over. Marasmusine (talk) 06:07, 16 August 2013 (MDT)