Talk:Arsamri (3.5e Equipment)

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While interesting, this weapon is simply too strong right now, even for an exotic weapon. Double weapon with reach? Puh-lease! I would understand if you could decide to either use it as a two-handed weapon with reach OR a double weapon (a mechanic that would be nice to implement in such double weapons), but not both in the same time. Would you imagine how long the weapon would need to be and the looong swiping motion required to do this? It just doesn't make sense.

Moreover, the damage and critical multiplier are too high. I say decrease at least one of the two. Actually, 1d8, 20/x3 is the best I can see. I am not totally against 19-20/x3 critical ranges, but these should seldom be used as they are clearly superior and should be found mostly on weapons that were somehow superior to others of the same time and feared widely. The falcata is a nice example, since the Romans had to improve their armors and the rims of their shields after their encounter with such a powerful and relatively advanced weapon.

I see why this weapon would be nice for whirlwind attacks, but I would still prefer something less boring than a simple +1 to attack. Oh well, it is still just fine in itself, I am just nitpicking. The Finessable trait of the weapon is rather questionnable, though, since it is a large, 16 pound weapon which requires wide swiping motions. Then again, at least you need two feats to make it work, so... -HarrowedMind (talk) 14:19, 7 November 2012 (MST)