Talk:Armor Modifications (5e Variant Rule)
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Prerequisites[edit]
The prereqs on certain modifications don't make sense to me. Wouldn't it make sense for certain parts of metal or hide armors to be replaced with lighter, more expensive pieces? Similarly, couldn't spikes be driven through leather and hide armor for the spiked modification? If it's a matter of balance I don't see, I'd love to hear it, otherwise the prereqs on those two mods should be removed. --Ref3rence (talk) 17:39, 27 April 2020 (MDT)
- Hide armor should apply in all sections that mention leather as hide armor is still a type of leather armor. For metal armor though, there are a ton of issues with directly replacing parts of the armor with other metal as the armor becomes more brittle if it is reheated after being finished being a major concern among other things like not having the existing tech to modify pieces of large finished metal, a bunch or alloys not being invented yet, ect. As for allowing spike modification for leather or hide armor, I am currently unsure of whether that would ruin the armor, but balance wise I could see if working, through I might make it a flat cost for those types of armor as 10% of their cost for that modification is too cheap.
- Besides all that though, make sure to properly sign your username on talk page entries.--Blobby383b (talk) 14:51, 28 April 2020 (MDT)
- My bad, I added an extra tilde. In what way are we adding spikes to metal armor without ruining it using pre-renaissance technology? Also, while I'm not as concerned with this because of duplex, a suit of armor was never a single piece of forged metal because wearers wouldn't be able to move whatsoever. It'd be more-so pieces of a suit of armor being replaced, rather than replacing fused pieces of metal. --Ref3rence (talk) 16:48, 28 April 2020 (MDT)
- Adding spikes or really anything to an existing piece of metal armor would be messy and make the weld spots weaker, but doable with hammering the pieces together. The metal spikes added would likely be prone to breaking off as well. For metal armor, I guess you could go and replace sections with other materials like adamantine or mithril, but those materials are not exactly easily accessible in most settings since stuff made of them is as rare as magical items.--Blobby383b (talk) 20:37, 28 April 2020 (MDT)
Adamantine Armor[edit]
I didn't add it initially because I'm not sure, but is it legal for us to move the description of adamantine armor (and silvered armor to Weapon Modifications (5e Variant Rule)) since the information is already on site? --Ref3rence (talk) 20:46, 30 August 2020 (MDT)
- Really, we should be able to add the descriptions to the armor/weapon modification pages due to the fact that we are adding info to the weapons/armor(how to craft them/making them part of something greater, the variant rule). The license used for the 5e SRD can be found here and on it, section 1d covers all content in the SRD that is not product identity of WotC.--Blobby383b (talk) 23:55, 15 October 2020 (MDT)