Talk:Additional Status Conditions (5e Variant Rule)

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But power word kill doesn't have a saving throw or deal damage. It simply kills (clues in the name) the target. SirSprinkles (talk) 12:51, 8 February 2017 (MST)

Also, why are all the names of the conditions capitalised? Condition names shouldn't be capitalised. See 5e SRD:Conditions. SirSprinkles (talk) 12:53, 8 February 2017 (MST)

I think being able to individually link to the new conditions is helpful, so I changed the formatting of the conditions around a bit. Quincy (talk) 20:28, 26 October 2017 (MDT)

Thanks for the formatting edit there Quincy. However, in regards to your Weakened condition, I can see a few issues. What applies this condition? There is only one strength ability check so couldn't you just say Athletics instead? The first line isn't a clear mechanical point so remove the asterisk from that line. Consider opening this up for dex based characters and maybe including a speed reduction. ConcealedLight (talk) 14:56, 18 November 2017 (MST)
You're welcome! Those are some good points, so thanks for bringing them up. In addition to changing the disadvantages to apply to Athletics rather than all Strength checks, I also decided to make the condition apply disadvanage to Acrobatics checks as well. First, it makes sense with the rationale that both checks represent most applications of pure bodily power, and it also opens the condition up for dex based characters, like you suggested. The speed reduction's a good idea, so I included one, but I purposely made it not as severe as the slowed condition. I also made the damage reduction apply to all melee attacks, not just melee attacks based on Strength (agile rogues and rapier-wielding swashbucklers need muscles too!).
For the record, my inspiration for the condition came from two sources: First, the ray of enfeeblement spell, and second from shadows, which have always bugged me ecause their strength drain ability seemed a bit... anachronistic (is that the right word in this context?) for a 5e creature. Quincy (talk) 15:21, 18 November 2017 (MST)
I too thought of such a thing in regards to ray of enfeeblement when I read the condition you put in and yes I believe "anachronistic" is the right word. I am pleased and satisfied with the edits, for the most part, the only part I'd say you are missing out here when this would condition apply? Adding in a section that talks specifically about what kinda of monsters/abilities/damage types could apply this is pretty essential since conditions are only useful if multiple thing reference and use them. ConcealedLight (talk) 20:02, 18 November 2017 (MST)
Good advice! I went ahead and added a section, and now I think it's a lot more complete. Quincy (talk) 21:16, 18 November 2017 (MST)

What does the beserk condition and being charmed have to do with the Slowed condition? I'm guessing this is some sort of typo? I do agree for balancing purposes being immune to the stunned condition should give protection to being slowed. Mulan316 (talk) 13:47, 27 September 2023 (MDT)

hey can i edit the beserk typo above or add to it? its been months and no one has addressed it

Be bold and make the changes you think would benefit the page. --ZarHakkar (talk) 17:55, 27 November 2023 (MST)

Frozen[edit]

Has anyone considered making a frozen condition? My Kyurem has an ability that freezes its opponent and I feel like creatures with immunity would be anything affiliated with fire (elementals, salamanders, mephitis etc.). --Flamestarter (talk) 16:38, 7 March 2020 (MST)

You might be able to use or modify the petrified condition. TeslaFistforge (talk) 23:48, 9 May 2020 (MDT)
Actually, I already made it after writing this comment, and I think I did a pretty good job on it! I included all of the mandatory sections, description, how it works, how you get it, what would be immune to it, and I just stuck it in. :) Flamestarter (talk) 10:18, 14 May 2020 (MDT)