Taintwolf (3.5e Creature)
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Taintwolf | |
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Size/Type: | Medium Animal |
Hit Dice: | 4 (4d8+12 (29) hp) |
Initiative: | +3 |
Speed: | 50 ft |
Armor Class: | 15, touch 13, flat-footed 12 |
Base Attack/Grapple: | +4/+7 |
Attack: | Bite +7 Melee (1d6 +2) |
Full Attack: | Bite +7 Melee (1d6 +2) |
Space/Reach: | 5ft/5ft |
Special Attacks: | Trip |
Special Qualities: | Low-Light Vision, Scent |
Saves: | Fort +3, Ref +3, Will |
Abilities: | Str 15, Dex 17, Con 17, Int 1, Wis 9, Cha 4 |
Skills: | Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 |
Feats: | Track, Weapon Focus Bite |
Environment: | Forests |
Organization: | Solitary, Pairs, Packs (7-16) |
Challenge Rating: | 5 |
Treasure: | |
Alignment: | |
Advancement: | |
Level Adjustment: |
This creature seems to be a normal wolf, except upon closer examination, it seems to be paler and its eyes dulled. With a Heal check (DC20) Handle Animal Check (DC 17) One can diagnose that it has been infected by some disease.
Combat[edit]
Taintwolves fight without thinking, simply swarming anything that is living and attempting to kill it.
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