Taintwolf (3.5e Creature)

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Taintwolf
Size/Type: Medium Animal
Hit Dice: 4 (4d8+12 (29) hp)
Initiative: +3
Speed: 50 ft
Armor Class: 15, touch 13, flat-footed 12
Base Attack/Grapple: +4/+7
Attack: Bite +7 Melee (1d6 +2)
Full Attack: Bite +7 Melee (1d6 +2)
Space/Reach: 5ft/5ft
Special Attacks: Trip
Special Qualities: Low-Light Vision, Scent
Saves: Fort +3, Ref +3, Will
Abilities: Str 15, Dex 17, Con 17, Int 1, Wis 9, Cha 4
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus Bite
Environment: Forests
Organization: Solitary, Pairs, Packs (7-16)
Challenge Rating: 5
Treasure:
Alignment:
Advancement:
Level Adjustment:


This creature seems to be a normal wolf, except upon closer examination, it seems to be paler and its eyes dulled. With a Heal check (DC20) Handle Animal Check (DC 17) One can diagnose that it has been infected by some disease.

Combat[edit]

Taintwolves fight without thinking, simply swarming anything that is living and attempting to kill it.



Back to Main Page3.5e HomebrewCreaturesCR 5