Tainted Shardling (5e Creature)

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Tainted Shardling[edit]

Tiny elemental (shardling), chaotic evil


Armor Class 14 (natural armour)
Hit Points 18 (4d4 + 8)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 17 (+3) 17 (+3) 13 (+1)

Skills Arcana +5, History +5
Proficiency Bonus +2
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralysed, petrified, poisoned
Senses blindsight 120 ft., passive Perception 13
Languages Abyssal, Common, Infernal, Terran, and any four others, telepathy 60 ft.
Challenge 3 (700 XP)


Innate Spellcasting (Psionics). The shardling's innate spellcasting ability is Intelligence (spell save DC 13, +5 to spell attacks). The shardling can cast the following spells innately, requiring no material components:

At will: blur, chill touch, light, mage hand (the hand is invisible), meld into stone, minor illusion, suggestion, tongues
2/day each: animate dead, darkness, inflict wounds
1/day: antilife shell

Immutable Form. The shardling is immune to any spell or effect that would alter its form.

Magic Resistance. The shardling has advantage on saving throws against spells and other magical effects.

Sense Thoughts. The shardling senses thoughts within 120 feet of it at will. This trait otherwise works like the detect thoughts spell but isn't itself magical.

ACTIONS

Multiattack. The shardling makes two attacks: one with its slash and one with its Dark Beam.

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Dark Beam. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) necrotic damage.


A shardling with the Tainted Shardling template applied to it. The mellow green of a normal shardling has been replaced by sickening black in those shardlings that have been touched by darkness. They have several new psionic abilities that draw from the power of the negative energy that they can tap into.

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