Syringe Dagger (3.5e Equipment)

From D&D Wiki
Jump to navigation Jump to search
Syringe dagger
Exotic Light Thrown Melee
Critical: 19–20/×2
Range Increment: 10 ft.
Type: Piercing or slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * -- * 1
Diminutive * 1 * 1
Tiny * 1d2 * 1
Small 25 gp 1d3 1/2 lb. 1
Medium 25 gp 1d4 1 lb. 2
Large 50 gp 1d6 2 lb. 4
Huge * 1d8 * 8
Gargantuan * 2d6 * 16
Colossal * 3d6 * 32
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The syringe dagger is a special weapon used by many alchemists. Vials of alchemical liquids or poisons can be inserted into a compartment inside the dagger's hilt. On the hilt is a trigger with which, once you stab someone with the dagger, can be pressed in order to inject the liquid into the creature.

Injecting the liquid is a free action after a successful attack is made dealing at least 1 damage. All the liquid is used after the injection.

Loading the syringe dagger with a liquid is a move equivalent action that provokes an Attack of Opportunity.


Back to Main Page3.5e HomebrewEquipmentMundane Weapons