Syringe Dagger (3.5e Equipment)
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | -- | * | 1 | |||||||
Diminutive | * | 1 | * | 1 | |||||||
Tiny | * | 1d2 | * | 1 | |||||||
Small | 25 gp | 1d3 | 1/2 lb. | 1 | |||||||
Medium | 25 gp | 1d4 | 1 lb. | 2 | |||||||
Large | 50 gp | 1d6 | 2 lb. | 4 | |||||||
Huge | * | 1d8 | * | 8 | |||||||
Gargantuan | * | 2d6 | * | 16 | |||||||
Colossal | * | 3d6 | * | 32 | |||||||
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The syringe dagger is a special weapon used by many alchemists. Vials of alchemical liquids or poisons can be inserted into a compartment inside the dagger's hilt. On the hilt is a trigger with which, once you stab someone with the dagger, can be pressed in order to inject the liquid into the creature.
Injecting the liquid is a free action after a successful attack is made dealing at least 1 damage. All the liquid is used after the injection.
Loading the syringe dagger with a liquid is a move equivalent action that provokes an Attack of Opportunity.
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