Swordsman of Will (5e Subclass)

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Swordsman of Will[edit]

Fighter Subclass

You will survive, kill and protect with nothing but your will, your will isn't some magic it's simply your unending spirit that simply refuses to die.

He will be cut, slashed, shot, bloodied, killed, but this man, will never run, fall or die.

Why does your character have so much courage? why will they never run? why won't they ever fall? A loved one died because they ran?

Armor of Will

Starting at 3rd level once you choose this class you have trained your will to protected you: while your are not wearing armor you AC is 10 + your Constitution modifier + your Wisdom modifier.

Mastery of Will

Starting at 3rd level, when attacking with a weapon that has the "heavy" or "two-handed" properties you add your Wisdom modifier to the damage. A creature can take this extra damage only once per turn.

In addition can re-roll a damage die on a heavy or large weapon three times and regain all uses after a short or long rest.

Unbreaking Wall

Starting at 7th level you are determined to never-NEVER fall. You can't be knocked prone. Whenever a creature within 5 feet attempt to knock you prone, you can force that creature to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, that creature is knocked prone.

Undying Will

Starting at 10th level once you choose this class, your will has become so strong that you can hold onto life even when in death's clutch: whenever you are dropped to zero hit points but not outright killed you can drop to a number of hit points equal to your Wisdom modifier instead (minimum 1). You have one use of this and regain all uses after a short or long rest.

Unending Will

Starting at 15th level your will has become so strong you can keep hanging onto life no matter what. you now use your "undying will" ability twice, you regain all uses after a short or long rest.

Immortal Will

Starting at 18th level, you laugh at death when he attempts to grasp your hand, then simply walk away: if you ever drop below double your hit point maximum, you can use all uses of your "undying will" ability to instead drop to 0 hit points, while you are in this state you don't need to make death saving throws and any creatures that see you think you are dead.

In addition, whenever you use your undying will ability, roll a d20: if you roll a 20 you, don't spend a use of your undying will ability, but drop to 1 hit point.

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