Swordsman (4e Class)
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Swordsman[edit]
“ | Come, friend, let's have a duel. | ” |
Class Traits |
Role: Striker. |
Power Source: Martial. |
Key Abilities: Dexterity, Charisma |
Armor Proficiencies: Cloth, leather |
Weapon Proficiencies: Simple and martial light blades and heavy blades |
Bonus to Defense: +2 Reflex |
Hit Points at 1st Level: 14 + Constitution score |
Hit Points per Level Gained: 6 |
Healing Surges per Day: 7 + Constitution modifier |
Trained Skills: Intimidate. From the class skills list below, choose 3 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Bluff, Diplomacy, Endurance |
Build Options: Duelist |
Class Features: Riposte, Reflexive Parry, Sword Challenge |
Swordsmen are very noble and try to keep the battle between them and their enemy fair.
Swordsman Overview |
Characteristics: Fair, noble |
Religion: Any or none |
Races: Humans, halflings, and eladrin |
Creating a Swordsman[edit]
The duelist build is an aristocrat who pushes and chases enemies.
Duelist[edit]
- Suggested Feat: Dueling hand* (Human Feat: Toughness)
- Suggested Skills: Acrobatics, Intimidate, Bluff, Diplomacy
- Suggested At-Will Powers: Duelist's Strike, Feint (Human Power: Lunging Stab)
- Suggested Encounter Power: Dazzling Blade
- Suggested Daily Power: Dueling Opportunity
Swordsman Class Features[edit]
All swordsmen share these class features.
Riposte: You have the Riposte power.
Reflexive Parry: When you wield a weapon you are proficient with in one hand, and your other hand is empty, you gain a +1 bonus to AC.
Sword Challenge: Choose either Dueling Challenge or (more to come) at first level. You gain this power.
Powers[edit]
A swordsman's powers are called exploits and are quick and powerful. A list can be found Swordsman Powers (4e Power List).
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