Swordsman's Blessing (5e Blessing)

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Swordsman's Blessing[edit]

you gain powerful skills in swordsmanship allowing you to pull off something beyond your ability.

This blessing can be given when a swordsman pulls off a task beyond their ability or whenever a DM thinks it is appropriate. Once you gain this ability you can enter a powerful state for one minute as a free action, while in this state you gain 5 temporary hit points and can use the following abilities. Whenever you use an ability you gain a number of will points, once you collect three will points you gain a level of exhaustion. The effects of any levels of exhaustion caused by this ability only appear once the effect ends.

wave slash You shoot a wave of sharp air at a creature, as a free action you can gain one will point to make the next melee weapon attack on your turn have a range of 10+ your proficiency bonus x10ft and the attack deal an extra 2d6 slashing damage.

precise slash You take a moment to aim and cut the target like butter, as a free action you gain 1 Will point and make your very next melee weapon attack have advantage and make the attack deal an extra 2d6 slashing damage.

sharp cut You channel your energy into one powerful cut. As a free action you can gain 2 will points and the very next attack on your turn deals an extra 4d6 slashing damage, in addition, after making this attack you end up, up to thirty feet behind the target of your attack, this movement does not effect your movement speed and does not provoke opportunity attack.

Double slash as a free action you can gain 1 Will point and cause the next attack on your turn to strike two creatures within 10ft of each other, this attack also deals an extra 2d6 slashing damage.

true cut you take your future energy and put it into one strike, as a free action you gain a number of will points that you choose, then your very next attack on your turn deals extra damage equal to the number of will points you spend in 2d6's of magical slashing damage. You can not gain more than 30 will points on a single hit.

You can not use more than 1 of these abilities on each of your turns, in addition if you die from exhaustion by the end of this spell you can not be brought back by anything less than a wish spell. Also, these levels of exhaustion can only be recovered over hours of rest, healing 1 level of exhaustion for every 12 hours you spend resting. You have two uses of this ability and regain all uses on a long rest and one use on a short rest

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