Sword Soul-Eating (5e Class)

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Sword Soul-Eating[edit]

Creating a Sword Soul-Eating[edit]

Quick Build

You can make a Sword Soul-Eating quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Soul Eater you gain the following class features.

Hit Points

Hit Dice: 1d10 per Soul Eater level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Soul Eater level after 1st

Proficiencies

Armor: light armor, medium armor, shields
Weapons: Simple weapons
Tools: -
Saving Throws: Dexterity, Wisdom.
Skills: Choose any four.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Soul Eater

Level Proficiency
Bonus
Features Spirit Sword Damage. Soul
Points
Unarmored
Movement
1st +2 Spirit Sword, Unarmored Defense 1d8 - -
2nd +2 Soul Well, Unarmored Movement 1d8 2 + Wisdom +10
3rd +2 Soul Thirst/ Soul Price 1d8 2 + Wisdom +10
4th +2 Ability Score Improvement 1d10 2 + Wisdom +10
5th +3 Extra Attack, Soul Well 1d10 4 + Wisdom +10
6th +3 Massacre 1d10 4 + Wisdom +15
7th +3 Soul born 1d12 4 + Wisdom +15
8th +3 Ability Score Improvement 1d12 6 + Wisdom +15
9th +4 1d12 6 + Wisdom +15
10th +4 2d6 6 + Wisdom +20
11th +4 Extra Attack(2) 2d6 8 + Wisdom +20
12th +4 Ability Score Improvement 2d6 8 + Wisdom +20
13th +5 2d8 8 + Wisdom +20
14th +5 2d8 10 + Wisdom +25
15th +5 2d10 10 + Wisdom +25
16th +5 Ability Score Improvement 2d10 10 + Wisdom +25
17th +6 2d12 12 + Wisdom +25
18th +6 Extra Attack(3) 2d12 12 + Wisdom +30
19th +6 Ability Score Improvement 3d12 12 + Wisdom +30
20th +6 6d6 Unlimited +30

Spirit Sword[edit]

At 1st level, You Sword are made of many souls and therofore your will is more powerful. you that creates a yourself and your sword. The sword's appearance is a bright white longsword, and deals phsychic damage.

you can't be disarmed of that weapon, If it is on the same plane of existence, you can summon that weapon, causing it to teleport instantly to your hand.

Spirit Sword attack modifier = your proficiency bonus + your Charisma modifier

Unarmored Defense[edit]

At 1st level your Armor Class equals 10 + proficiency bonus + your Strength or Dexterity for modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Soul Points[edit]

Starting at 2nd level, you gain access to Soul Points. Soul Points are necessary to perform certain Soul Skill or use certain features. You have a number of Soul Points equal to the number demonstrated in the skill points column of the Soul Eater table. You regain all Skill Points after a short or long rest.

All abilities that use Skill Points share the same Save DC.

Skill save DC = 8 + your proficiency bonus + your Wisdom modifier

Skill attack modifier = your proficiency bonus + your Wisdom modifier

Unarmored Movement[edit]

Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Soul Eater levels, as shown in the Soul Eater table.

At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.

Soul Thirst/ Soul Price[edit]

Starting at 3rd level, Before making a melee Spirit Sword attack, Soul Eater must decide to use his Blood Thirst or Blood Price ability.

Upon making three consecutive hits with a melee Spirit Sword attack on the same target, the ability he chose triggers.

  • Soul Thirst recovers Wisdom hit points immediately, doubled if Soul Eater is missing half of his hit point maximum.
  • Soul Price deals an additional double Spirit Sword damage, and losses hit points equal Proficiency Bonus and gains a Soul Point from lost hit points.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to 3 attacks at 11th level, 4 attacks at 18th level.

Soul Well[edit]

Starting at 5th level, If Soul Eater is reduced to 0 hit points, he is immediately rendered immobile, incorporeal, and is immune to damage. which Soul Eater gains over the course of the next 2 turns. He then regains half of his hit point maximum, movement and loses his incorporeal and immunity statuses you use this feature, you must finish a long rest before you can use it again.

Massacre[edit]

Starting at 6th level, Soul Eater absorbs the life of enemies around him. All hostile creatures within a 20 ft. sphere of Soul Eater take 8d8 necrotic damage and have their maximum hit points reduced by 4d4 until they finish a long rest.

Soul Eater regains 4d10 per hostile target that took damage from this attack. Soul Eater his melee weapon attacks gain an additional 5 ft. reach, and he gains advantage on Strength and Dexterity saving throws and ability checks for 1 min. You may use this feature a number of times equal to your Wisdom modifier, and you regain all uses of this feature after you finish a long rest.

Soul born[edit]

Starting at 7th level, Because your body is born from your soul. You can use the Charisma modifier instead of Strength to make ability checks and saving throws.


Soul Skill[edit]

Umbral Dash
  • 1 Soul Points + reaction

You can dodge to 10 feet.

gains a bonus to AC equal your Wisdom modifier. or advantage to make Strength and Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and half damage if you fail.

If you use this ability make Spirit Sword attack, you gain advantage this turn. or Soul Skill action attack, add your Charisma modifier to DCand double your Charisma modifier to damage.


Incinerating Flame of Death
  • 1 Soul Points + action

make Spirit Sword attack 150 feet range two time.


Soul Flight
  • 2 Soul Points + action

you jumps and then picks a target location up to Movement away. you cannot pick a space that is already occupied by another creature or object larger than 2 square feet. All creatures and objects within a 15 ft. radius of the impact make a Strength saving throw.

Soul Flight deals 4d6 bludgeoning damage and knocks prone targets that failed the save and deals half as much on a successful save without knocking targets prone.


Soul Lighter than a Feather
  • 5 Soul Points

You can move your normal walking speed through the air as if you were flying. However, if something were to paralyze you or cause your movement speed to fall to Zero, you will begin to fall. Becomes Soul Feather 1 min


Rampaging Soul
  • 6 Soul Points + action

Teleports to the enemy in Double Movement deals Spirit Sword Damage to enemies, becomes Rampaging 1 min

Rampaging you can make a single melee Spirit Sword attack as a bonus action on each of your turns after this one.

you can't be charmed or frightened while Rampaging. If you are each attack hit. Berserker duration increases 1 turns



Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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