Sword Soul-Eating (5e Class)
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Sword Soul-Eating[edit]
Creating a Sword Soul-Eating[edit]
- Quick Build
You can make a Sword Soul-Eating quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Soul Eater you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Soul Eater level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Soul Eater level after 1st
- Proficiencies
Armor: light armor, medium armor, shields
Weapons: Simple weapons
Tools: Choose any three.
Saving Throws: Dexterity, Wisdom.
Skills: Choose any four.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features | Spirit Sword Damage. | Soul Points |
Unarmored Movement |
---|---|---|---|---|---|
1st | +2 | Spirit Sword, Unarmored Defense | 1d8 | - | - |
2nd | +2 | Soul Points, Unarmored Movement | 1d8 | 2 + Wisdom | +10 |
3rd | +2 | Soul Thirst/ Soul Price | 1d8 | 2 + Wisdom | +10 |
4th | +2 | Ability Score Improvement | 1d10 | 2 + Wisdom | +10 |
5th | +3 | Extra Attack, Soul Well | 1d10 | 4 + Wisdom | +10 |
6th | +3 | Massacre | 1d10 | 4 + Wisdom | +15 |
7th | +3 | Soul born | 1d12 | 4 + Wisdom | +15 |
8th | +3 | Ability Score Improvement | 1d12 | 6 + Wisdom | +15 |
9th | +4 | — | 1d12 | 6 + Wisdom | +15 |
10th | +4 | — | 2d6 | 6 + Wisdom | +20 |
11th | +4 | Extra Attack(2) | 2d6 | 8 + Wisdom | +20 |
12th | +4 | Ability Score Improvement, Massacre | 2d6 | 8 + Wisdom | +20 |
13th | +5 | — | 2d8 | 8 + Wisdom | +20 |
14th | +5 | — | 2d8 | 10 + Wisdom | +25 |
15th | +5 | — | 2d10 | 10 + Wisdom | +25 |
16th | +5 | Ability Score Improvement | 2d10 | 10 + Wisdom | +25 |
17th | +6 | — | 2d12 | 12 + Wisdom | +25 |
18th | +6 | Extra Attack(3), Massacre | 2d12 | 12 + Wisdom | +30 |
19th | +6 | Ability Score Improvement | 3d12 | 12 + Wisdom | +30 |
20th | +6 | — | 6d6 | 20 + Wisdom | +30 |
Spirit Sword[edit]
At 1st level, You Sword are made of many souls and therofore your will is more powerful. you that creates a yourself and your sword. The sword's appearance is a bright white longsword, and deals phsychic damage.
you can't be disarmed of that weapon, If it is on the same plane of existence, you can summon that weapon, causing it to teleport instantly to your hand.
Spirit Sword attack modifier = your proficiency bonus + your Charisma modifier
Unarmored Defense[edit]
At 1st level your Armor Class equals 10 + proficiency bonus + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Soul Points[edit]
Starting at 2nd level, you gain access to Soul Points. Soul Points are necessary to perform certain Soul Skill or use certain features. You have a number of Soul Points equal to the number demonstrated in the skill points column of the Soul Eater table. You regain all Skill Points after a long rest.
All abilities that use Skill Points share the same Save DC.
Skill save DC = 8 + your proficiency bonus + your Wisdom modifier
Skill attack modifier = your proficiency bonus + your Wisdom modifier
Unarmored Movement[edit]
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain Soul Eater levels, as shown in the Soul Eater table.
At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Soul Thirst/ Soul Price[edit]
Starting at 3rd level, Before making a melee Spirit Sword attack, Soul Eater must decide to use his Blood Thirst or Blood Price ability.
Upon making three consecutive hits with a melee Spirit Sword attack on the same target, the ability he chose triggers.
- Soul Thirst recovers Wisdom hit points immediately, doubled if Soul Eater is missing half of his hit point maximum.
- Soul Price deals an additional double Spirit Sword damage, and losses hit points equal Proficiency Bonus and gains a Soul Point from lost hit points.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack[edit]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to 3 attacks at 11th level, 4 attacks at 18th level.
Soul Well[edit]
Starting at 5th level, If Soul Eater is reduced to 0 hit points, he is immediately rendered immobile, incorporeal, and is immune to damage. which Soul Eater gains over the course of the next 2 turns. He then regains half of his hit point maximum, movement and loses his incorporeal and immunity statuses you use this feature, you must finish a long rest before you can use it again.
Massacre[edit]
Starting at 6th level, Soul Eater absorbs the life of enemies around him. All hostile creatures within a 20 ft. sphere of Soul Eater take 8d8 necrotic damage and have their maximum hit points reduced by 4d4 until they finish a long rest.
Soul Eater regains 4d10 per hostile target that took damage from this attack. Soul Eater his melee weapon attacks gain an additional 5 ft. reach, and he gains advantage on Strength and Dexterity saving throws and ability checks for 1 min. You may use this feature a number of times equal to your Wisdom modifier, and you regain all uses of this feature after you finish a long rest.
- At 12th level, Soul Eater his melee weapon attacks gain an additional +5 ft.
- At 18th level,Soul Eater pulls from his reserve soul well within his weapon and unleashes devastating might. Creatures that can see Soul Eater within 60 feet of him must make a Wisdom saving throw or become frightened of Soul Eater for one minute.
Gains a Flying speed equal to his land speed as tapestry-like wings spring from his shoulders.
Can make an additional Spirit Sword attack with the others on his turn or with his Attack Umbral Dash Action
Soul born[edit]
Starting at 7th level, Because your body is born from your soul. You can use the Charisma modifier instead of Strength to make ability checks and saving throws.
Strong Soul[edit]
Starting at 9th level, You are made of many souls and therefore your will is more powerful than others. You have resistance to psychic damage and have advantage against being charmed and frightened.
Soul Skill[edit]
- Umbral Dash
- 1 Soul Points + reaction
You can dodge to 10 feet. gains a bonus to AC equal your Wisdom modifier. or advantage to make Strength and Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and half damage if you fail. If you use this ability make Spirit Sword attack, you gain advantage this turn. or Soul Skill action attack, add your Charisma modifier to DC and double your Charisma modifier to damage. (Cannot be used with Extra attack)
- Incinerating Spirit of Death
- 2 Soul Points + action
make Spirit Sword attack 150 feet range two time. Dexterity saving throw. (Cannot be used with Extra attack)
- Soul Flight
- 2 Soul Points + action
you jumps and then picks a target location up to Movement away. you cannot pick a space that is already occupied by another creature or object larger than 2 square feet. All creatures and objects within a 15 ft. radius of the impact make a Strength saving throw. Soul Flight deals 3d6 bludgeoning damage and knocks prone targets that failed the save and deals half as much on a successful save without knocking targets prone. (Cannot be used with Extra attack)
- Greatsword
- Cost: 2 Soul Points + Action
Soul-Eater damages a line 10 feet long and 5 feet wide in front of him. The adjacent spaces at the end of the area are the Critical Zone. All creatures in the area make a Strength saving throw. On a failure, creatures in the lesser area take Spirit Sword*2 bludgeoning damage while creatures in the Critical Zone take Spirit Sword bludgeoning damage and are knocked prone. Creatures that succeed take half damage and are not knocked prone.
- Swift Attack
- Cost: 4 Soul Points + Action
Soul-Eater swipes his sword across an area in front of him. He damages a 30 feet rectangle in front of him; 10 feet away from him and 15 feet across. The spaces furthest from him is the Critical Zone. Creatures within the area make a Dexterity saving throw. Creatures that fail within the lesser area take Spirit Sword slashing damage, and Spirit Sword*2 slashing damage in the Critical Zone while also being knocked prone. Creatures that succeed take half damage and are not knocked prone.
- Meteor Breaker.
- Cost: 5 Soul Points + Action
Soul-Eater jumps into the air and slams his weapon to the ground with his full weight behind it. Creatures within a 15 feet radius, 5 feet tall cylinder centered on Soul-Eater makes a Dexterity saving throw, taking Spirit Sword bludgeoning damage on a failed save and half as much on a success. Creatures within 5 feet of Soul-Eater are in the Critical Zone. They take Spirit Sword*3 bludgeoning damage and are knocked prone on a failed save, and half as much damage and resist being knocked prone on a success.
- Soul Lighter than a Feather
- 5 Soul Points
You can move your normal walking speed through the air as if you were flying. However, if something were to paralyze you or cause your movement speed to fall to Zero, you will begin to fall. Becomes Soul Feather 1 min
- Rampaging Soul
- 6 Soul Points + action
Teleports to the enemy in Double Movement deals Spirit Sword Damage to enemies, becomes Rampaging 1 min Rampaging you can make a single melee Spirit Sword attack as a bonus action on each of your turns after this one. you can't be charmed or frightened while Rampaging. If you are each attack hit. Berserker duration increases 1 turns
- Dance of the Spirit
- 10 Soul Points + action (+3 more clones)
You can create 4 or more depending on sthe Soul Points used clones that slash the target from all sides. The target takes the number of clones. It consists of many slashes that travel towards target from many angles, at the later stage even from behind.
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