Sword Master (5e Subclass)
Sword Master[edit]
Fighter Archetype
“ | It's funny. I never thought of myself as a Master until you brought it up. I've been a mercenary so long, at some point I started being better than the rest. That's about it. | ” |
—Radgian, mercenary Sword Master of Faerun |
For most people training in a single melee combat discipline with the purpose of specializing in a certain weapon, they have extremely limited views as to what is possible in the application of their weapon discipline. This path of training and conditioning is known to only a few, and even fewer go down this path due to the amount of time and dedication required to obtain absolute perfection with their sword.
- Combat Style Initiate
Starting at 3rd level, you begin your journey to reach the mastery in the art of the sword, by adopting a particular sword style. When the description refers to swords, it means the following weapons: shortsword, longsword, rapier, scimitar and greatsword.
Chose between the Single Blade and Dual Blade styles. At certain levels, when you gain a Sword Master feature, your chosen style will determine the feature gained at that level.
- Weapon Focus (Single Blade). You gain a +2 bonus to all attack rolls you make using swords.
- Perfect Two-Weapon Fighting (Dual Blade). When you are engaged in two weapon fighting and miss an attack using your bonus action, you can make an attack with the same weapon as a reaction.
- Combat Style Adept
At 7th level, your skill with the sword develops even further. You gain the following feature, based on your chosen style:
- Weapon Specialization (Single Blade).You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization.
- Two-Weapon Rend (Dual Blade). Whenever you hit a creature twice consecutively, the second attack causes additional 1d6 damage on a hit.
- Overwhelming Critical
At 10th level, when you score a critical hit with a sword, you roll the damage dice of your weapon one additional time.
- Combat Style Master
At 15th level, you reach true mastery over the blade, by reaching the true potential over your chosen style. You gain the last feature, based on your chosen combat style.
- Blade Bond (Single Blade). You can no longer be disarmed from your weapon of focus. In addition, you score critical hits on a roll of 18-20 using this weapon.
- Dual Wield (Dual Blade). You can engage in two-weapon fighting using any one-handed weapon. In addition, while wielding a versatile weapon in one hand, you roll damage as if you were holding it on two hands.
- Devastating Critical
At 18th level, whenever you score a critical hit with a sword, the target must make a Constitution saving throw (DC 8 + your proficiency bonus + your ability modifier used on the attack) or die instantly. Creatures immune to critical hits aren't affected by this feature.
Optional Class Features[edit]
The following features replace some of the core Fighter features with some that are more in line with the theme this subclass is going for.
- Super Speed
Replaces one use of Indomitable, at 9th level
When you are hit by a ranged attack, you can use your reaction to make a Dexterity saving throw against the result of the attack. On a success, you cause that attack to miss. You can't use this feature if you are wearing armor heavier than light, or if you can't move.
At 13th level, you have advantage on this check if you are able to see the attack, and if you aren't blinded, charmed, deafened, frightened or incapacitated.
- Greater Focus
Replaces one use of Indomitable, at 13th level
Starting at 13th level, you can use your reaction to give yourself advantage on Wisdom saving throws against effects you are able to see. To gain this benefit, you can't be blinded, charmed, deafened, frightened or incapacitated.
- Omnislash
Replaces one use of Indomitable, at 17th level
At 17th level, you can strike your opponents several times, with great speed. You can cast steel wind strike once, without spending a spell slot. You can't do it again until you complete a long rest.
You make a melee weapon attack with the weapon you are wielding, rather than a melee spell attack, when you cast this spell.
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