Sword Dancer Domain (5e Subclass)

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Sword Dancer Domain[edit]

Cleric Subclass

Sword dancers are priestesses of Eilistraee, the Dark Maiden. They encourage drow to return to the surface and renounce their evil ways. Like followers of Sune, sword dancers consider art, song, and craft to be virtuous endeavors, and work toward better relations between drow and surface-dwelling races by providing aid and assisting hunters and travelers. Sword Dancers usually live together in small groups so that they can practice their swordplay and singing.

Most sword dancers are clerics, cleric/fighters, or cleric/bards.

At each indicated cleric level, you add the listed spells to your spells prepared.

Sword Dancer Domain Spells
Cleric Level Spells
1st longstrider, magic missile
3rd darkvision, moonbeam
5th beacon of hope, conjure animals
7th freedom of movement, locate creature
9th commune, geas
Moonlit Emissary

You gain proficiency with the longsword and two of the following skills of your choice: Nature, Performance, Stealth, or Survival.

Sword Dancing

A sword dancer fights by forming a bond with their weapon, which then resonates with heroic songs. Traditionally, followers of Eilistraee bond with longswords, but any melee slashing weapon that lacks both the heavy and special properties can be chosen. The bonding ritual requires that the weapon be worn or held at all times for at least 8 hours, which can be done during a long rest. You may only be bonded in this fashion to one weapon at a time.

Wielding your bonded weapon while you are not wearing Armor and not wielding a shield grants you the following benefits:
Artful Swing. When you attack with your bonded weapon you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.
Unarmored Defense. Your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Wardancer. When you would make a Constitution saving throw to maintain concentration on a spell, you may instead roll a Charisma (Performance) check against the same DC.

Channel Divinity: Spellsong

Starting at 2nd level, you can use your Channel Divinity to weave a spell through the power of your voice alone.

You can cast a cleric spell of 3rd level or lower without expending a spell slot by using your Channel Divinity. The spell can be one that you do not have prepared, but it must be of a level for which you have spell slots. This spell requires no somatic component, but gains a verbal component if it does not already have one.

Moons grace

Starting at 6th level, if you are attacked by a creature you may use a reaction to preform a dance, avoiding the attack, this can be used an amount of times equal to your proficiency modifier, per long rest

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with resonant energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant or thunder damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Maiden's Sword

At 17th level, you can enhance your bonded weapon with your magic. You add magic weapon and elemental weapon to your list of prepared spells, and they do not count against the number of spells you can prepare each day. These spells can only target your bonded weapon, This only effects non magical weapons.

Additionally, you can cast spiritual weapon at will without consuming a spell slot. The spiritual weapon has the appearance of your bonded weapon (or a longsword if you have none) and you can use either your Wisdom or Charisma modifier as your spellcasting ability modifier for this spell.

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