Swashizard (3.5e Optimized Character Build)
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Introduction[edit]
- Int to defense and attack.
- 19/20 wizard caster level with 4th level spells.
References[edit]
- Players Handbook
- Dungeon Master's Guide (For the Duelist prestige class)
- Complete Warrior (For the Swashbuckler class)
- Complete Mage (For the Abjurant Champion prestige class)
Game Rule Components[edit]
Attributes
Max Intelligence, Dexterity, Constitution and Strength in that order.
Race: Gray Elf:
+2 Intelligence and +2 Dexterity for -2 Constitution and -2 Strength.
Martial Proficiency with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
Progression[edit]
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1 | Wizard 1 | 0 | 0 | 2 | 0 | Dodge | Summon Familiar (Weasel), Scribe Scroll | Spellcasting level 1 |
2 | Swashbuckler 1 | 1 | 2 | 2 | 0 | Weapon Finesse | Dexterity to melee attack | |
3 | Swashbuckler 2 | 2 | 3 | 2 | 0 | Mobility | Grace (Swashbuckler) +1 | |
4 | Wizard 2 | 3 | 3 | 3 | 0 | Spellcasting level 2 | ||
5 | Swashbuckler 3 | 4 | 3 | 4 | 1 | Insightful strike | Intelligence to melee damage | |
6 | Swashbuckler 4 | 5 | 4 | 4 | 1 | Combat Casting | ||
7 | Abjurant Champion 1 | 6 | 4 | 6 | 1 | Abjurant armor, Extended abjuration | Add Abjurant Champion class level to AC from Abjuration Spells, Spellcasting level 3 | |
8 | Abjurant Champion 2 | 7 | 4 | 7 | 1 | Swift abjuration | Spellcasting level 4 | |
9 | Abjurant Champion 3 | 8 | 5 | 7 | 2 | Spring Attack | Spellcasting level 5 | |
10 | Abjurant Champion 4 | 9 | 5 | 8 | 2 | Arcane boost | Spellcasting level 6 | |
11 | Abjurant Champion 5 | 10 | 5 | 8 | 2 | Martial Arcanist | Use Base Attack Bonus as caster level, Spellcasting level 7 | |
12 | Duelist 1 | 11 | 5 | 8 | 4 | Combat Expertise | Canny defense | Add Intelligence to AC up to Duelist Class level |
13 | Duelist 2 | 12 | 5 | 8 | 5 | Improved reaction +2 | ||
14 | Duelist 3 | 13 | 6 | 9 | 5 | Enhanced mobility | ||
15 | Duelist 4 | 14 | 6 | 9 | 6 | Whirlwind Attack | Grace (Duelist) | |
16 | Duelist 5 | 15 | 6 | 9 | 6 | Precise strike +1d6 | ||
17 | Duelist 6 | 16 | 7 | 10 | 7 | Acrobatic charge | ||
18 | Duelist 7 | 17 | 7 | 10 | 7 | Elusive target | Elaborate parry | Duelist Class Level to AC when fighting defensively |
19 | Duelist 8 | 18 | 7 | 10 | 8 | Improved reaction +4 | ||
20 | Duelist 9 | 19 | 8 | 11 | 8 | Deflect Arrows |
Highlights[edit]
<- How and why this build works ->
The high Base Attack Bonus and good AC options keeps you relevant on the frontline, while the added benefit of Wizard spell casting gives you versatility both in and out of combat.
Casting Abjuration spells as swift actions means that you don't have to spend a round buffing up before wading into the fray.
Focus on Shield[1] for easy +4/+9 AC boost and simple attacks or touch spells for damage,
Munchkin-Size Me[edit]
<- Take it to the next level ->
Side Notes[edit]
<- overview of additional info about this build ->
Limitations[edit]
You need to be an elf or other race that gives a martial proficiency to enter Abjurant Champion early without wasting a feat
DM Counters[edit]
<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->
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