Swashbuckler, 3rd Variant (5e Class)

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Swashbuckler[edit]

Dashing swordsmen, audacious pirates, and fearless duelists, Swashbucklers are warriors who rely on speed, cunning, and style to overcome their foes. Whether fighting for honor, glory, or pure adventure, they wield their blades with elegance and bravado. Blades dance in your hands as you leap, weave, and taunt your foes into making fatal mistakes. You are a whirlwind of agility and charm, an artist of combat whose battlefield is the stage for your greatest performance.

Class Features

As a Swashbuckler you gain the following class features.

Hit Points

Hit Dice: 1d10 per Swashbuckler level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Swashbuckler level after 1st

Proficiencies

Armor: Light Armor, buckler shields
Weapons: Simple weapons, rapiers, scimitars, whips, and firearms (if using gunpowder weapons)
Tools: One gaming set or one musical instrument of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Perception, Performance, Persuasion, Sleight of Hand and Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a Rapier or (b) a Scimitar
  • (a) a dagger and a whip or (b) two daggers
  • (a) a light crossbow and 20 bolts or (b) a pistol and 20 bullets (if firearms exist in the setting)
  • (a) an explorer’s pack or (b) a diplomat’s pack
  • (a) leather armor, a gaming set or a musical instrument of your choice or (b) {{{item5b}}}
  • If you are using starting wealth, you have 6d4x10 gp to purchase your own equipment. see PHB p. 143--> in funds.

Table: The Swashbuckler

Level Proficiency
Bonus
Features Panache Dice
1st +2 Fencer's Grace, Swashbuckler's Panache 2
2nd +2 Fancy Footwork, Quick Strike 3
3rd +2 Swashbuckler Archetype, Swashbuckler’s Finesse 4
4th +2 Ability Score Improvement, Uncanny Agility 4
5th +3 Extra Attack, Flourishing Riposte 4
6th +3 Unshakable Confidence, Perfect Footwork 5
7th +3 Evasive Twist 5
8th +3 Ability Score Improvement, Defiant Swagger 5
9th +4 Panache Mastery (d8), Lightning Reflexes 5
10th +4 Graceful Duelist, Legendary Momentum 6
11th +4 Relentless Flourish 6
12th +4 Ability Score Improvement 6
13th +5 Legendary Bravado, Peerless Reaction 6
14th +5 Supreme Evasion, Panache Mastery (d10) 7
15th +5 Master Duelist, Unstoppable Force 7
16th +5 Ability Score Improvement 7
17th +6 Indomitable Panache, Triple Strike (Extra Attack) 8
18th +6 Unrivaled Agility 8
19th +6 Ability Score Improvement, Ability Score Improvement 9
20th +6 Peerless Swordsman (Panache d12, Ultimate Flourish) 9

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Multiclassing[edit]

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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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