Swarm of Spitting Spiders (5e Creature)
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Swarm of Spitting Spiders[edit]
Medium swarm of Tiny beasts, chaotic evil Armor Class 16 (natural armor)
Skills Stealth +7 Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny spider. The swarm can't regain hit points or gain temporary hit points. Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web. Web Walker. The swarm ignores movement restrictions caused by webbing. ACTIONSBites. Melee Weapon Attack: +7 to hit, reach 0 ft., one target in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hit points or fewer. Acid Spit. Ranged Weapon Attack: +7 to hit, range 60/100 ft., one target. Hit: 22 (4d10) acid damage, or 11 (2d10) acid damage if the swarm has half of its hit points or fewer. Additionally, whether the attack hit or missed, creatures within 5 feet of the target must make a DC 15 Dexterity saving throw or take the same damage. REACTIONSScatter. When the swarm is directly targeted by an attack or effect, it can scatter. When it does so, it loses 1 hit point as a single spider becomes the target of the effect and dies, and the swarm dissolves, covering the walls, floor and ceiling in a 30-foot radius. The swarm then reforms after 1d4 rounds. |
These spiders are usually solitary creatures, but under the nurturing of a powerful ettercap, they can be rallied into a formidable unified force. An ettercap will usually have many of these swarms hidden, ready to support a larger spider or insect in an ambush with a ranged assault. Like most spiders, they are especially effective when the area is covered in webbing. |
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