Swarm of Sheep (5e Creature)
From D&D Wiki
Swarm of Sheep[edit]
Huge swarm of Small beasts, unaligned Armor Class 10
Saving Throws Dex +2 Charge. If the swarm moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Sure-Footed. The swarm has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small sheep. The swarm can't regain hit points or gain temporary hit points. ACTIONSRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target in the swarm's space. Hit: 10 (2d8 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
|
A small flock of sheep, usually found headed by a lonely shepherd and unending rolling green hills. |
Back to Main Page → 5e Homebrew → Creatures