Swarm of Radiant Shardlings (5e Creature)

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Swarm of Radiant Shardlings[edit]

Medium swarm of Tiny elementals (shardling), lawful good


Armor Class 15 (natural armour)
Hit Points 60 (8d8 + 24)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 19 (+4) 19 (+4) 15 (+2)

Skills Arcana +8, History +8
Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison, psychic, radiant
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned
Senses blindsight 120 ft., passive Perception 14
Languages Celestial, Common, Sylvan, Terran, and any four others, telepathy 120 ft.
Challenge 4 (1,100 XP)


Innate Spellcasting (Psionics). The swarm's innate spellcasting ability is Intelligence (spell save DC 14, +6 to spell attacks). The swarm can cast the following spells innately, requiring no material components:

At will: blur, light, gentle repose, mage hand (the hand is invisible), meld into stone, minor illusion, sacred flame, tongues
3/day each: guiding bolt, mirror image, nondetection (self only), telekinesis
2/day each: cure wounds, daylight, magic missile
1/day each: calm emotions, plane shift (self only), raise dead

Immutable Form. The swarm is immune to any spell or effect that would alter its form.

Magic Resistance. The swarm has advantage on saving throws against spells and other magical effects.

Sense Thoughts. The swarm senses thoughts within 120 feet of it at will. This trait otherwise works like the detect thoughts spell but isn't itself magical.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny shardling. The swarm can't regain hit points or gain temporary hit points.

ACTIONS

Multiattack. The swarm makes two attacks: one with its slash and one with its Radiant Beam.

Slash. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (2d6 + 3) slashing damage, or 6 (1d6 + 3) slashing damage if the swarm has half its hit points or fewer.

Radiant Beam. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) radiant damage.


A swarm of shardlings with the Radiant Shardling template applied to it. The majestic swarms of flying white crystals that mark the presence of a swarm of radiant shardlings is truly a sight to behold, even more so than the beauty of the normal variety. With psionic powers powered by positive energy, they fly and weave in absolute harmony.

Elemental Nature. A swarm of radiant shardlings doesn't require air, food, drink, or sleep.



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