Swarm of Minigoblins (5e Creature)

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Swarm of Minigoblins[edit]

Medium swarm of Tiny humanoids (goblinoid), lawful evil


Armor Class 12
Hit Points 21 (6d8 - 6)
Speed 20 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Saving Throws Dex +4
Skills Acrobatics +6, Stealth +6
Proficiency Bonus +2
Damage Resistances bludgeoning, piercing, and slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
Languages Common, Goblin
Challenge 1/4 (50 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny minigoblin. The swarm can't regain hit points or gain temporary hit points.

ACTIONS

Clubs. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 5 (2d4) bludgeoning damage, or 2 (1d4) bludgeoning damage if the swarm has half of its hit points or fewer.

BONUS ACTIONS

Nimble Escape. The swarm takes the Disengage or Hide action.


Because minigoblins are so small, they often have to form large groups to survive. The defence of the monarch is always handled by such swarms of frenzied minigoblins, fighting to their last and ever eager to meet their end at the blades of a foe to preserve their leader.

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