Surgical Claws (3.5e Equipment)

From D&D Wiki
Jump to navigation Jump to search
Surgical Claws
Exotic Light Melee
Critical: 18-20/x2
Range Increment:
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 901 gp 0* * 1
Diminutive 902 gp 1 * 1
Tiny 904 gp 1d2 * 1
Small 908 gp 1d3 .5lb. 2
Medium 908 gp 1d4 1lb. 5
Large 916 gp 1d6 2lb. 10
Huge 932 gp 1d8 4lb. 20
Gargantuan 964 gp 2d6 8lb. 40
Colossal 1,028 gp 3d6 16lb. 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

These finely crafted mechanical marvels preform both as masterwork surgical tools and as a masterwork weapon. Due to the care required to make functional surgical claws the claws must always be masterwork. If broken they cannot be used as surgical tools.

A surgical claw is a masterwork weapon. Wielding it provides a +1 enhancement bonus on attack rolls.

A surgical claw deals 1 point of damage each round for 1d4 rounds following a successful critical hit. This repeating damage does not apply to creatures immune to critical hits.

+5 to Craft DC


Back to Main Page3.5e HomebrewEquipmentMundane Weapons
Back to Main Page3.5e HomebrewEquipmentSpecific Weapons