Superstrong Hero (D20 Modern Class)

From D&D Wiki

Jump to: navigation, search


Superstrong hero[edit]

The Superstrong Hero channels his extreme strength to uncanny feats.

Allegiance


Table: The Superstrong Hero
Hit Die: d8
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Rep Def Special Power Points
1st 1 1 0 0 1 0 Talent 1 ;
2nd 3 2 0 0 2 0 Bonus Feat 1 ;
3rd 4 2 1 1 2 0 Talent 2 ;
4th 6 2 1 1 3 1 Bonus Feat 2 ;
5th 7 3 1 1 3 1 Talent 3 ;
6th 9 3 2 2 3 1 Bonus Feat 3 ;
7th 10 4 2 2 4 1 Talent 4 ;
8th 12 4 2 2 4 1 Bonus Feat 4 ;
9th 13 4 3 3 5 2 Talent 5 ;
10th 15 5 3 3 5 2 Bonus Feat 5;

Class Skills (2 + Int modifier per level; ×4 at 1st level)
.


Class Features[edit]

All of the following are class features of the :


Talents[edit]

Kinesis Talent Tree[edit]

Balance Center of Kinesis;

The hero can hold an colossal object such an entire building or mountain. Even if the hero has the strength any such object will normally fall apart or type over. For onlookers it looks as if the hero grab the object with his bare hands and to a part it is true.

Destruction This is not Strong Hero's Smash talent. Even if an hero had the strength to pulverize a material his hands would pulverize instead because the bones of his hands would be smashed against the material. The Super Strong Hero now channels his kinetic force that he is immune against such damages.

One Body One Strength

All limps of the body such as the tongue or his fingers now gain the equal strength score of his entire body.


Shockwave

The hero smashes the ground or a wall and the kinetic energy vibrates through surfaces after a target. It is an explosive chain reaction that damage anything it passages.

Strength Force Tree[edit]

Blast Of The Fist

The hero strikes with a blast from his muscles. The blast continues through the entire body from impact to the back. The target is knocked back and moved 1 yard away.

  • type: unarmed attack
  • special : range one yard away.
  • damage: as unarmed
  • the targets defense drops by 2.
  • the targets dodge bonus drops by 3.
  • costs 5 power points.
Explosive Strenght

The Hero turn his strength into an explosion that targets an area.

  • Base Attack +1
  • Damage: strenght.
  • counts as an explosion.
  • targets: radius: base attack.
  • cost 1 powerpoint.
Rage

The Hero can channel his rage and increase his strength.

  • Benefit: strength increase with 2d6
  • Must make one attack
  • if the Hero fails his atack it costs 1 powerpoint.

Vitality Talent Tree[edit]

Super Jump.

The hero Jumps incredible distance.

Super throw

Back to Main PageD20 ModernClassesBase Classes

Home of user-generated,
homebrew pages!


Advertisements: