Superfast Hero (D20 Modern Class)
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Super-fast Hero[edit]
The super-fast hero, was gifted super-speed before taking the class and this class allows him to use that speed for superpowers. The super-fast hero class grants a speed force field! It allows him to use his speed to bend time and space. There are are six force fields all versions of the same. The speed-force, the strength force, the thought force, the mind force, the wise force, the charisma force,
Super-fast heroes exist in many universes and many Campaign settings. There are many possible origins of 'the speed force'. The super-fast hero is a different from the Fast Hero but related. A super-fast heroes usually have dexterity 25 or higher The super-fast hero class allows a hero to use dexterity and speed for feats that normally wouldn't be possible Super-fast usually have super-seed before taking this class from race or a bonus feature from the GM.
- This class is for the super heroic level of reality.
- Se Reality level, d20 modern core book p:196.
Allegiance[edit]
Table:Superfast Hero[edit]
Special: The Superfast Hero Recieved 1D8x10 of extra speed per level.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Rep | Def | Special | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
'Klas Wullt' | |||||||||||||||||||||||||||||||||||||||||
1st | +0 | 0 | +1 | 0 | 0 | 3 | Talent | ||||||||||||||||||||||||||||||||||
2nd | +1 | 0 | +1 | 0 | 0 | 4 | Bonus Feat | ||||||||||||||||||||||||||||||||||
3rd | +2 | 1 | 2 | 1 | 1 | 4 | Talent | ||||||||||||||||||||||||||||||||||
4th | +3 | 1 | 2 | 1 | 1 | 5 | Bonus Feat | ||||||||||||||||||||||||||||||||||
5th | +4 | 1 | 3 | 1 | 1 | 5 | Talent | ||||||||||||||||||||||||||||||||||
6th | +5 | 2 | 3 | 6 | 2 | 6 | Bonus Feat | ||||||||||||||||||||||||||||||||||
7th | +6/ +1 | 2 | 4 | 2 | 2 | 6 | Talent | ||||||||||||||||||||||||||||||||||
8th | +7 / +2 | 2 | 4 | 2 | 2 | 7 | Bonus Feat | ||||||||||||||||||||||||||||||||||
9th | +8 / +3 | 3 | 4 | 3 | 3 | 7 | Talent | ||||||||||||||||||||||||||||||||||
10th | +9 / +4 | 3 | 5 | 3 | 3 | 8 | Bonus Feat | ||||||||||||||||||||||||||||||||||
Class Skills (Int 3 per level; ×4 at 1st level) |
Read/Write language radio.
Read/ Write language telephones.
Radio and Telephone signals
Hero can use these skills to comprehend radio waves.
Class Features[edit]
All of the following are class features of the Superfast Hero :
Talent[edit]
Speed Force Talent Tree[edit]
- Zero Friction/ Temperature Immunity
The Hero is immune to all damage caused by super speed or colliding in super speed. He is not affected with damage by heat, cold, friction or acceleration.
System:
- initiative multiplied with dexterity/2.
- ref saves multiplied with dexterity/2.
- damage reduction = hit points for damage from collision in super speed
- damage reduction = hit points from fire or cold in super speed
Normal:
- Without this talent the hero takes 2D6
- If running more than 100 yards per turn.
- Running Field
The hero gains a force field. A force field under his feet creates a safe running field That keeps his body steady and provides friction.
- Benefit: Balance: + levels/2
- condition: if running at the speed of Light or Faster.
- Zero Friction Runner
It's impossible to run at Zero Friction but the hero can.
- Requires Running Field
- System:
- the hero can accelerate at full speed
without any starting distance.
- total speed is multiplied by 2.
- hero does not get tired.
- Storm Dance
The hero runs in circles To create a storm. System :
- Takes a full turn.
- Damage: Dex bonus numbers of D6(halve down).
Scratch/Drag The hero can use his speed to cause damage. System: speed becomes damage.
- Damage bonus + speed per turn.
- condition: running at speed 100 per turn or higher
- Carry Other
The hero uses his force field to protect another person from friction.
- Run on Surface
The hero can run on walls and upon water.
Vibration Talent Tree[edit]
Vibrate; Vibrate Electromagnetic Damage The hero can create 2d6 damage by vibration. Damage type is chosen by player: light, sonic or shock. Requires speed equal the speed of sound or light
Silence The hero can run faster than the sound barrier without making a sound. Benefit: The Hero makes no sound.- Requires: being faster than the speed of Sound.
Invisibility The hero background light vibrates through his body making him invisible. Benefit invisibility. Requires : faster the speed of light.
Vibrate through Wall
Required speed 100 yards/turn. The hero can vibrato through the atoms Benefit: speed / 20 teleporting range. Takes a full turn Requires 2x the speed of light.
- Wind Blast
A gust of wind caused by the hero does 2d6 damage.
- Time Aura
Time moves faster in the hero's body than the surrounding universe. System: The hero can react/think equally fast as his super speed. The hero gains an ref save and initiative bonus as high as his speed per turn. The hero ignores -2 of his enemies defense.
Normal: Without this talent the hero suffers ref save penalties at super speed.
- Without this talent the hero must hurry to think or act in super speed.
- Collect
The hero can repeat picking an small object billions of times with perfect concentration. Benefit- Can pluck bullets or snow flakes from mid air. Required speed 1000 yard per turn.
- Build
The hero can build complex things he normally couldn't do or do quickly. Instead of spending his speed on multi-tasking. Speed per turn x levels/2) equals equivalent ´hours of work.
- Throw
The hero can throw billions of small objects at rate of milliseconds. This creates an single ray. Damage 1D6 x levels/2.
- Spray
The hero can spray billions of small objects at once. This creates a cone effect of objects. Damage 1D8.
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