Supercharged Sand Orb (3.5e Spell)

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Supercharged Sand Orbs
Technique [S]
Level: Sandbender 3
Casting time: 1 round
Range: Medium (100 feet + 10 feet per technician level)
Effect: one orb of highly charged sand that electrifies nearby creatures
Duration: 1 round / technician level
Saving Throw: Reflex half
Spell Resistance: No

Technique Points Required: 5

Shaping your attuned sand into a ball, you use make it churn and spin, creating enough friction to charge it with a large amount of electricity. Small electric sparks occasional shoot out of it, betraying its nature. It floats 5 feet of the ground and any creature that comes within 10 feet of it will get zapped with a bolt of electricity that deals 2d8 damage. This occurs again at the beginning of the creature's turn while it is still within range of the orb. The orb is stationary unless pushed around but you may move it and any other orbs you have created at a rate of 15' per round with perfect flight. Pushing the orb moves it at the pushing creature's movement speed.

You may spend an additional 5 technique points to create another orb within the range of this technique at the time of this technique's use. This may be done any number of times.

You may spend no more than twice your technician level in additional technique points on this technique.

Material Component: 3 cubic feet of Attuned Sand

Note: This spell isn't part of all Sandbender's Technique List, you can only learn this Technique if you have the Wielder of the White Sand Class Feature.


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