Super Mutant Master (Fallout Supplement)
Super Mutant Master: CR 6; Large Giant; HD 8d8+43; hp 75; Mas 19; Init +2; Spd 40 ft, 30 ft. in armor; Defense 20, touch 11, flat-footed 18 (-1 size, +2 Dex, +2 natural, +7 brestplate); BAB +6; Grap +19; Atk +14 melee (1d10+13, 20/x3, supersledge), or +4 ranged (4d10, M134 minigun); Full Atk +16/+11 melee (2d8+13, 20/x3, supersledge), or +10/+5 ranged (4d10, M134 minigun); FS 10 ft by 10 ft, Reach 10 ft.; SA Autofire +8 (10 ft square, 2d10 damage, Ref DC 20), rock throwing +7 (2d6+9); SQ Darkvision 60 ft, low-light vision, radiation resistance (two degrees weaker); AL the master; SV Fort +8, Ref +4, Will+3; AP 0; Rep +0; Str 28, Dex 15, Con 19, Int 10, Wis 12, Cha 6.
Skills: Climb +9, Listen +8, Search +8, Spot +8.
Feats: Burst Fire, Improved Autofire, Improved Toughness, Toughness, Weapon Focus (M134 minigun).
Possessions: Half-plate, M134 minigun, supersledge, 1d20+10 7.62mm rounds, 1d4-1 food, 1d2-1 misc. items.
Advancement: By Character Class.
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