|
This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Super Flesh Golem[edit]
Medium construct, neutral
Armor Class 12 (Natural Armor)
Hit Points 231 (22d8 + 132)
Speed 30ft
Saving Throws Str +12, Dex +4, Con +15, Cha +3 Skills Acrobatics +7, Athletics +7 Damage Resistances All magical damage Damage Immunities All non-magical and magical bludgeoning, piercing and slashing. Condition Immunities Charmed, exhaustion, frightened, paralized, petrified, poisoned.
Senses passive 13 and 60ft darkvision
Languages understands undercommon and can speak common poorly
Challenge 11 (7,200 XP)
Immutable Form. The golem is immune to any spell or effect that would alter it's form.
Lightning absorption. It heals equal to lightning damage taken.
Magic resistance. You have advantage on all saves that have to do with magic.
Magic weapons. Your attacks are magical.
ACTIONS
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 45 (3d12 + 25) bludgeoning damage.
LEGENDARY ACTIONS
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
You can make one slam attack for cost of 1
|
|
Back to Main Page → 5e Homebrew → Creatures