Sunlight Spear (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Sunlight Spear
Conjuration (Creation) [Electricity, Good, Forbidden]
Level: Sor/Wiz 9, Clr 8
Components: S, DF
Casting time: Full Round Action
Range: 120 ft.
Target, Effect, or Area: One Creature within 120 ft.
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: No


You channel the divine energy of Solus, God of Sun and War, to create a javelin of pure sunlight. You must make a ranged touch attack against the target. The javelin does 1d8 damage per caster level (Maximum 20d8) of divine damage, reflex save for half. The creature is then paralyzed for 1d6 rounds if the creature failed their reflex save.

If the target of this spell is evil or undead, or both, then Sunlight Spear does 1d10 damage per caster level instead.

Focus: A golden, diamond encrusted talisman of Solus costing at least 2,000 gp.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard