Sunfire Elf (5e Subrace)
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Sunfire Elves are connected to the magical energy of the Sun. They possess the ability to imbue weapons with solar energy. Sunfire elf soldiers are shown to wear red and gold clothes and armor. They commonly appear with dark skin and hair that comes in varied but warm colors ranging from coal-black to golden blond. Many, but not all Sunfire Elves wear dreadlocks.
Sunfire Elves possess a powerful military which regularly clashes with humans. Their only known place of residence is Lux Aurea, a grand city which is considered to be a crowning achievement for their race. Some Sunfire Elves can enter a Sun mode in which their skin heats up, their body glows, and their speed and strength are increased. However, this ability is not accessible to all Sunfire Elves.
Ability Score Increase. Your Charisma score increases by 1.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Child of the Sun. You have resistance to fire damage.
Sunfire Weaponry. As a bonus action you can channel solar energy into one simple or martial weapon you're holding. Choose a damage type between fire or radiant. Until this ability ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn't magical, it becomes magical for the ability's duration. The weapon sheds bright light in a 10-foot radius and dim light for an additional 10 feet. This ability lasts up to 1 minute or until your sheathe your weapon. Afterward you can't use this ability again until you finish a short or long rest.
The damage this effect does increases by 1d6 at 6th level, 11th level, and 16th level.
Solar form. Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the ability's duration. The flames don't harm you. Until the ability ends, you gain the following benefits:
When you make a melee weapon attack, you gain a +2 bonus to the damage roll, this damage deals fire damage.
You are immune to fire damage from non-magical sources.
A creature that touches you or hits you with a melee attack while within 5 feet of you takes 5 fire damage.
Your Sun form lasts for 1 minute. It ends early if you are knocked unconscious or submerged fully in water. You can also end it on your turn as a bonus action.