Sunblade (5e Class)

From D&D Wiki

Jump to: navigation, search

DISCLAIMER: This class was made for personal use only. This page may appear incomplete and lacking information.

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Sunblade[edit]

Inspired by the bravery of the martyr Portland the White, the Order of the Sunblades was formed to honor his great sacrifice. Hailing from the kingdom of Varrincia, this elite order of Knights has a special connection to the Sun and all things Holy. Much rarer than their common knights and soldiers, these Sunblades have the power to heal and protect allies using holy magic, cause considerable damage with their flame spells, along with spells to buff his allies and weaken his foes. Though almost exclusively made up of Sun Elves, special cases have occurred where other races have been accepted into the Order, such as with Aasimars. Only those who have shown great prowess in combat or absolute devotion to the Sun can hope to be knighted into the Sunblades.

Creating a Sunblade[edit]

A Sunblade is just a cleric/paladin mashup with some added flame spells so Strength should be your highest ability score, followed by Wisdom or Charisma depending on your modifier. Any background can be used as long as you make it work but the Noble, Soldier, or Acolyte background are probably the best fits. Lastly, Religion and Persuasion would work best as your skills for the class fantasy.

Class Features

As a Sunblade you gain the following class features.

Hit Points

Hit Dice: 1d10 per Sunblade level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Sunblade level after 1st

Proficiencies

Armor: Light armor, Heavy armor, medium armor, Shield
Weapons: Martial Weapons, Simple Weapons
Tools: None
Saving Throws: Strength, Wisdom
Skills: Choose three from Athletics, Intimidation, Performance, Religion, Persuasion, Deception, History, or Medicine

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) A martial melee weapon and a shield or (b) Two martial melee weapons
  • (a) 7 javelins or (b) Light crossbow with 30 crossbow bolts or (c) A simple weapon
  • (a) Breastplate or (b) Half Plate or (c) Chain Mail
  • (a) Priest's Pack or (b) Scholar’s Pack
  • Holy Symbol
  • If you are using starting wealth, you have 5d4*10gp in funds.

Table: The Sunblade

Level Proficiency
Bonus
Features Cantrips Known Spells Known
1st +2 Spellcasting, Flame Touch 3 2
2nd +2 Minor Fireball 3 3
3rd +2 Strength of the Sun 3 4
4th +2 Ability Score Improvement 4 5
5th +3 Shield of Portland: Holy, Shield of Portland: Flame 4 6
6th +3 4 7
7th +3 4 8
8th +3 Ability Score Improvement 4 9
9th +4 4 10
10th +4 Divine Intervention 5 11
11th +4 5 12
12th +4 Ability Score Improvement 5 12
13th +5 5 13
14th +5 5 13
15th +5 Ardent Sacrifice 5 14
16th +5 Ability Score Improvement 5 14
17th +6 5 15
18th +6 Divine Wrath 5 15
19th +6 Ability Score Improvement 5 15
20th +6 5 15

Spellcasting[edit]

Though powerful warriors in their own right, the Sunblades are still clerics at heart and thus share knowledge of the commonly used cleric spells and their spell table.

Flame Touch[edit]

You Ignite your hands in holy flames and deal 1d6 radiant damage to any creature you can physically touch. Add en extra 1d4 damage if you hit a vulnerable spot, such as the face.

Increases by 1d6 every two levels.

Minor Fireball[edit]

You create a ball of flames in your hand that can be thrown to a max distance of sixty feet. Any creature within 5 feet of the impacted area take 2d6 fire damage.

Shield of Portland: Holy[edit]

You touch your shield with your holy symbol and cast upon it a shield enchantment, giving it a white shimmering appearance. Whenever you successfully block an attack, you deal 1d8 radiant damage to the enemy, and heal 1d4 health to yourself

Shield of Portland: Flame[edit]

You touch your shield with your holy symbol and cast upon it a shield enchantment, giving it a burning red appearance. Whenever you successfully block an attack, a small blast of fire emits from your shield, dealing 1d8 fire damage to the enemy and sending them flying a max distance of 10 feet, depending on the creatures size.

Arms of Portland: Holy[edit]

You touch your weapon with your holy symbol and cast upon it an enchantment, giving your blade a while glow and wrapping it in powerful lightning. Whenever you successfully land an attack, you deal an extra 1d8 radiant damage

Arms of Portland: Flame[edit]

You touch your weapon with your holy symbol and cast upon it an enchantment, engulfing the blade in flames. Whenever you successfully land an attack, you deal an extra 1d8 fire damage.

Ardent Sacrifice[edit]

The caster holds his holy symbol tightly to himself and begins to sing soulfully an ancient chant in the Vyrronian language, praying for the Sun’s mercy one last time. Powerful flames begin to emerge from all around your body in a spiral like fashion, getting stronger and brighter the longer the spell is charged. After three turns the chant is completed, and the caster is completely engulfed as the flames begin to expand violently. Every creature within 200ft must make a dexterity saving throw to escape the fire. On a failed saving throw, every creature within its radius takes 1000 fire damage and suffer from severe burn wounds. On a successful saving throw, the creature only takes half to 3/4 of their max health and are left disoriented with minor burn wounds.

The caster’s body disintegrates and becomes nothing but a pile of ash and all of his possessions are completely destroyed or damaged irreparably

Divine Wrath[edit]

You offer up the last of your life essence and gain God-like strength. Your attacks increase by 6d12 but each turn your HP is drained by 2d6 each turn.

You do not die however. The spell ends once you reach 1hp, afterwards you collapse under extreme exhaustion and are left vulnerable and in critical condition.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Sunblade class, you must meet these prerequisites: 16 Strength and 14 Wisdom

Proficiencies. When you multiclass into the Sunbladeclass, you gain the following proficiencies: Persuasion and History

0.00
(0 votes)

Back to Main Page5e HomebrewClasses


Home of user-generated,
homebrew pages!


Advertisements: