Summon Hydra
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Wizard Attack 9
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You summon a fabulous serpent with many heads; it hisses, ready to attack multiple foes.
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Daily Arcane, Implement, Summoning
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Minor Action
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Ranged 5
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Effect: You summon a Large hydra in an unoccupied square within range.
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Hydra Summoned Creature
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Large natural beast (reptile, water)
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HP your bloodied value; Healing Surges none, but you can lose a healing surge for the creature if an effect allows it to spend one.
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Defenses your defenses, not including any temporary bonuses or penalties.
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Speed 5, swim 8
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All-Around Vision
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Enemies can't gain combat advantage by flanking the hydra.
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Multi-headed
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The hydra has a number of heads equal to 1 + your Strength modifier (minimum 2). For each head after the second, the hydra can re-roll a missed attack roll once per attack. For each 10 points of damage the hydra takes, it looses one head.
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Standard Action ♦ At-Will
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Attack: Melee 2 (one or two creatures); your level + 6 vs. AC
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Hit: 1d10 + your Intelligence modifier damage.
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Minor Action ♦ At-Will (1/round)
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Effect: The hydra either walks, swims, shifts, runs, stands up, squeezes or crawls.
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Opportunity Action ♦ At-Will
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Trigger: An enemy ends its turn within 2 squares of the hydra
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Effect: The hydra uses its standard action attack twice against the triggering enemy.
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