Straw Juggernaut (5e Creature)
Straw Juggernaut[edit]
Large construct, chaotic neutral Armor Class 15 (natural armor)
Saving Throws Con +6, Cha +1 Antimagic Susceptibility. The straw juggernaut is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the straw juggernaut must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the straw juggernaut remains motionless, it is indistinguishable from a normal bale of hay. ACTIONSMultiattack. The straw juggernaut makes two crush attacks. Crush. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The straw juggernaut has two hands, each of which can grapple only one target.
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Through war, many lives are needlessly lost, especially those of the working class. Farmers take up many of these casualties, leaving empty fields of crops and scarecrows. These spirits are anything but peaceful. |
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