Storm Style (Shinobi World Supplement)
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Storm Style[edit]
This Kekkei Genkai is a natural combination of water and lightning. These two combine to make a lightning that flows with water-like fluidity.
Hand Seal Jutsu[edit]
Basic Storm Style Technique
Range: Self
Cost: 2 chakra
Duration: 1 hour
As a bonus action, you make the water around you flow like lightning, and any lightning that hits you flow like water. You gain resistance to lightning damage, and your swimming speed is doubled.
Light Pillar
Cost: 4 chakra
Range: 15 foot radius
Duration: 1 minute
As an action, you make an extremely bright light that appears to emanate from your body. Each creature in the area must make a Constitution saving throw or be blinded for 1 minute. At the end of each of its turns, a creature can repeat the Constitution saving throw. On a success, it is no longer blinded.
Thunder Cloud Inner Wave
Cost: 10 chakra
Range: 15 foot radius
Duration: Concentration, up to 1 minute
As an action, you generate a thunder cloud in the radius around you that follows you. Each creature that ends its turn within the cloud or enters the cloud for the first time on a turn takes 2d6 + your Intelligence modifier lightning damage. This cloud heavily obscures the area for any creature other than you.
Demon Lightning Storm
Cost: 16 chakra
Duration: Concentration, up to 1 minute
Range: 40 foot radius
As an action, you create a large thunder cloud 40 ft. in the air covering a 40 ft. radius. Any lightning damage dealt to a creature other than you under the cloud deals an additional 2d6 lightning damage. As an action, you can also summon a bolt of lightning. Each creature in a 10 ft. radius of a point under the cloud must make a Constitution saving throw, taking 2d6 + your Intelligence modifier lightning damage on a failure, or half as much damage on a success.
Laser Circus
Cost: 10-50 chakra
Range: 90 foot line
As an action, you create a bright halo of Storm Style chakra around your hand, spending half this jutsu's total cost. As an action on your next turn if you did not become incapacitated for the other half of this jutsu's total cost, the halo splits into numerous beams. All creatures within range must attempt a Constitution saving throw, taking 8d8 lightning damage on a failure. On a success, they take half as much damage. You may create an additional line that does not overlap for every 10 additional chakra points spent.
Azure Eagle Blade
Requirements: Laser Circus
Cost: 12 chakra
Jutsu Type: Bukijutsu
As a bonus action immediately after dealing damage to a creature using Laser Circus, you dash anywhere within 5 ft. of the creature and make a single weapon attack, channeling one of your beams into the weapon. On a hit, they take 8d8 + your Intelligence modifier lighting damage. On a miss, they take half as much damage. This counts as a Dexterity saving throw for the sake of Evasion.
*Thunder God Bomb*
Cost: 10+ chakra
As an action, you create a spherical storm cloud coursing with electricity 45 feet in diameter, centered 45 feet above you. As a bonus action, you can point at a point within 500 feet of you. The ball then moves towards that object at a speed of 15 feet at the end of each of your turns. Anything the ball touches must succeed a Dexterity saving throw or take 3d8 lightning damage. As an action, you can choose to detonate it, making it violently explode. Any creature within 10 feet of its edge must make a Constitution saving throw to take half the damage of the ball’s normal damage (rounded up). You can spend 3 additional chakra points to increase the diameter of the ball by 5 feet, increase the radius of its explosion by 5 feet, or increase its damage by 1d8. If its diameter is increased, the ball will be created at an equally greater distance from you to ensure that you do not take damage.
*Tempest Dragon Awakening*
Cost: 18 chakra
Duration: Concentration, up to 1 minute
Range: 60 feet
As an action, you can form a dragon from your own lightning and water chakra. You can form and control up to 3 dragons at a time. Beyond being large, immune to non-magical damage, resistant to cold, not being able to move, and having 90 hit points and 18 AC, it has the same statistics as you. It acts on your initiative and has the following actions:
- Multiattack. It can make one bite attack and two claw attacks.
- Bite deals 1d6 piercing damage
- Claw deals 1d4 slashing damage
- Grapple. The dragon uses the grapple attack. While grappled in this manner, a creature can not breath.
- Self Destruct. The dragon can be sacrificed, ramming itself into a target at high speeds as a ranged spell attack. The target is pushed 40 ft away and takes 4d8 cold and 4d8 lightning damage on a successful hit.
When self destructing, these dragons may make an attack roll with a -2 penalty against another creature within 30ft. You may do this any number of times, but for each additional creature the penalty increases by 2.
Non-Hand Seal Jutsu[edit]
Light Fang
Cost: 1 chakra
Range: 10 foot line
As an action, you generate a sharp thin stream of light from your mouth. Each creature in the area must make a Constitution saving throw, taking 1d10 + your Intelligence modifier piercing or radiant damage on a failure.
Black Lightning
Cost: 10 chakra
When you gain this jutsu, the word Lightning is inscribed somewhere on your body. When you cast a Lightning Style jutsu, you may focus it through this tattoo, turning the lightning a harsh black. The jutsu counts as Storm Style instead of Lighting Style, and you may either convert all of its damage dice to d10s or have it ignore immunity, resistance, and vulnerability
Black Panther
Cost: 30 Chakra
You fire forward a blast of black lightning that takes the form of a black panther. Each creature in a 20 ft. by 80 ft. line must make a Dexterity saving throw, taking 6d12 force damage, or half as much damage on a success.
*Jewel of the Dragon Head*
Cost: 15 chakra
Duration: 1 hour
As an action, the area within 1 mile of you is covered in a thunder storm for this jutsu's duration.
*Three Marks of Existence*
Cost: 10 chakra
Range: 20 feet
Duration: 1 minute
As an action, you create three "fangs" of light chakra connected by "chains" of Storm Style chakra, launching it at one creature within range. This creature must attempt a Dexterity saving throw, becoming paralyzed and taking 1d6 lightning damage on a failure. They may retry this saving throw at the end of each of their turns, no longer being paralyzed on a success, or taking 1d6 lightning damage on a failure.
*Storm Style: Leaping Rasengan*
Cost: 15 chakra
Range: Touch
Requirements: Rasengan
As an action, you imbue your rasengan with ever-uncontrollable Lightning Style chakra, made manipulatable by fusing it with Water Style chakra. Make a melee spell attack. The target takes 3d10 + your Intelligence modifier lightning damage, and you may make an attack roll with a -2 penalty against another creature within 15 ft. You may do this any number of times, but for each additional creature the penalty increases by -2.
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