Storm Paraelemental Myrmidon (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Storm Paraelemental Myrmidon[edit]

Medium elemental, neutral


Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 40 ft., fly 50 ft. (hover), swim 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 8 (-1) 10 (+0) 10 (+0)

Proficiency Bonus +3
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Auran, one language of its creator's choice
Challenge 7 (2,900 XP)


Magic Weapons. The myrmidon's weapon attacks are magical.

ACTIONS

Multiattack. The myrmidon makes three longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.

Storm Strike (Recharge 6). The myrmidon uses its multiattack. For each attack it makes, a lightning bolt flashes down on a point within 60 feet of a myrmidon. Each creature within 5 feet of that point to make a DC 15 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save or half as much damage on a successful one.


See Elemental Myrmidons (5e Creature)

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures