Storm Paraelemental (5e Creature)

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Storm Paraelemental[edit]

Large elemental, neutral


Armor Class 14
Hit Points 102 (12d10 + 36)
Speed 30 ft., fly 90 ft. (hover), swim 90 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 5 (-3) 10 (+0) 6 (-2)

Proficiency Bonus +3
Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison, thunder
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Auran
Challenge 5 (1,800 XP)


Storm Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning and 3 (1d6) thunder damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) lightning and 3 (1d6) thunder damage. Any creature which ends its turn in the same space as the elemental takes 3 (1d6) lightning and 3 (1d6) thunder damage at the end of its turn.

ACTIONS

Multiattack. The elemental makes two slam attacks and can use Blinding Thunder.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage and 5 (1d8) thunder damage.

Blinding Thunder. Each creature in the elemental's space must succeed on a DC 14 Constitution saving throw or become blinded and deafened until the end of the elemental's next turn.

Lightning Bolt (Recharge 5-6). The elemental creates a lightning bolt which strikes a point it can see within 250 feet. Each creature within 10 feet of that point must make a DC 14 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful save.


By combining air and water's elemental forces, storm paraelementals create localized typhoons of destruction on both land and sea. Whether they be wild, or under the control of a spellcaster, these living storms rain lightning and fury upon their victims.

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