Storm Orb (5e Creature)

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Storm Orb[edit]

Small elemental, neutral

Armor Class 14
Hit Points 7 (2d6)
Speed 0 ft., fly 50 ft. (hover)

1 (-5) 18 (+4) 10 (+0) 10 (+0) 11 (+0) 12 (+1)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages Auran
Challenge 1 (200 XP)

Innate Spellcasting (1/Day). The orb can innately cast thunderwave (spell save DC 11), requiring no material components. Its innate spellcasting ability is Charisma.


Slam. Melee Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4) lightning damage.

A sphere of crackling lightning and roaring thunder, storm orbs move quickly, darting between opponents with ease, and striking them with jolts of lighting or a roaring wave of thunder.

Elemental Nature. A storm orb doesn't require air, food, drink, or sleep.

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