Storm Giant Skeleton (5e Creature)

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Storm Giant Skeleton[edit]

Huge undead, lawful evil


Armor Class 15 (armor scraps)
Hit Points 210 (20d12 + 80)
Speed 50 ft., swim 50 ft.


STR DEX CON INT WIS CHA
29 (+9) 14 (+2) 19 (+4) 16 (+3) 10 (+0) 13 (+1)

Saving Throws Str +13, Con +8, Wis +4, Cha +5
Skills Athletics +13, Perception +4
Damage Vulnerabilities bludgeoning
Damage Resistances cold
Damage Immunities lightning, poison, thunder
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands Common and Giant, but can't speak
Challenge 11 (7,200 XP)


ACTIONS

Multiattack. The skeleton makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.


A storm giant with the Skeleton template applied to it. One of the most powerful weapon-wielding frames — it's the dream of any conjuring necromancer. A mighty storm giant has been reduced to an animated skeleton, likely following the orders of an evil archmage or another masterful spellcaster.

Undead Nature. A storm giant skeleton doesn't require air, food, drink, or sleep.



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