Stone Sorcery, Remade (5e Subclass)

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Stone sorcery, Remade[edit]

Sorcerer Subclass

Stone sorcerers are people who were born with a great aptitude for stone and manipulating it as you like. Many stone sorcerers are Earth genasi or people who are the descendants of a stone/earth god.

Stone sorcerers originally came from a combination of the earth genasi and the god of the earth creating a new bloodline, but the bloodline they made spread to places they didn't expect and became people of worship to people who worship the god of the earth.

Stone Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Stone Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Stone Magic
Sorcerer Level Spells
1st compelled duel, magic stone
3rd branding smite, earthbind
5th elemental weapon, erupting earth
7th stone shape, stoneskin
Stone's Durability

At 1st level, your connection to stone gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.

You gain a base AC of 13 + your Constitution modifier if you aren't wearing armor (other than a shield), and your skin assumes a stony appearance. You can turn this ability on and off as a bonus action.

Improved Stone's Durability

At 4th level, your stony skin becomes more durable. While your stone's durability base AC is active, you have resistance to non-magical bludgeoning, piercing and slashing damage.

Stone Aegis

Starting at 6th level, your command of earth magic grows stronger, allowing you to harness it for your allies' protection. As a bonus action, you can grant an aegis to one allied creature you can see within 60 feet of you. The aegis is a dim, gray aura of earth magic that protects the target. Any bludgeoning, piercing, or slashing damage the target takes is reduced by your sorcerer level divided by 2. This effect lasts for 1 minute, until you use it again, or until you are incapacitated.
At 10th level you can grant an additional target an aegis when using this feature, and at 14th level you can grant a 3rd aegis.

In addition, when a creature you can see within 60 feet of you hits the protected target with a melee attack, you can use your reaction to teleport to an unoccupied space you can see within 5 feet of the attacker. You can teleport only if you and the attacker are on the same surface. You can then make one melee weapon attack against the attacker. If that attack hits, it deals an extra 1d10 force damage. This extra damage increases to 2d10 at 11th level and 3d10 at 17th level.

Aegis Protection

At 14th level, your aegis can protect better. When a creature with your Stone aegis is hit, you can use your reaction to expend 1 sorcery point to reduce the damage they would take by a value equal to your sorcerer level. After this you can use the teleport feature of the stone's aegis immediately.

Aegis shards

At 18th level, your aegis starts shedding shard of rock around it. A creature with your aegis has a 20 ft radius area with floating rocks. Any hostile creature in this area has disadvantage on attack rolls.

As a bonus action, you can target any number of targets in the aegis aura and make them make a dexterity saving throw, on a fail they take bludgeoning damage equal to your sorcerer level/2 and half as much on a success. If they fail by 5, the shards pierce their eyes and give them the blind condition.

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