Stellarian Moth (5e Race)
Stellarian Moth[edit]
Physical Description[edit]
History[edit]
Stellarian Moths were originally a specie bred to feed the youngs of spider-like lithoid, the Tetraticleth, who needed to feed on the brains of creatures, the smarter the better. So Stellarian Moths were bred to become smarter and smarter, until they became sapient, and the Tetraticleth used their mastery over their bodies to no longer need to feed on the brains of creatures. Now, Stellarian Moths tend to bond with Tetraticleth
Society[edit]
Stellarian Moths tends to bond with other spiecies, as they crave friendship and companionship. They are natural wanderers, and so rarely form large permanent communities, with the exeption of when they have decendents.
<Race Name> Names[edit]
Stellarian Moths are hermaphordites and tend toward more feminine names in general. Their names are generaly connected or derived from stellar phenomenon, stars or constellations.
Male:Sol, Helio, Astre, Capri
Female: Luna, Stella, Sola, Venusia
Stellarian Moth Traits[edit]
A humanoid Moth touched by stellar and Fae powers.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Stellarian Moths achieve phisical maturity around 4 years after they are born and are biologicaly immortal, and so can live as long as they are not killed
Alignment. As Stellarian Moths are natural empath, and have a natural child-like disposition, they are generaly Chaotic Good
Size. On average, Stellarian Moths reach around 4 and a half feet tall, rarely getting to 5 feet, and with a slim build. Your size is small.
Speed. Your base walking speed is 25 feet and your base flying speed is 40 feet. While wearing an armor that has a strengh requirement, you can only glide.
Supreme Darkvision. You can see invisible creatures and through magical darkness withing 30 feet of you. You can see in dim light or darkness within 60 feet of you as if it were bright light, in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness farther than 60 feet, only shades of gray.
Startouched Wings. Your wings are imboued with stellar and arcane power. Your armor class is 13 + Dexterity and you learn a cantrip from the sorcerer spell list or the warlock spell list.
Triple-jointed Legs. Your legs are triple-jointed, allowing for explosive power when jumping. Your jump height is tripled.
Four-armed. You have two set of arms. While slightly weaker than the arms of other humanoids, you can used them as normal, execpt for wielding Two-Handed weapons, in that case using 3 of your four arms to wield it. When you use a bonus action to do an off-hand weapon attack, you can make an other one with an other held weapon.
Broader Light spectrum. You can see in a broader light spectrum than most, allowing you to dicern things others cannot see and can hide more easely. You have proficiency in two of the following Insight, Investigation, Perception or Stealth.
Languages. You can speak, read, and write Common and Sylvian.
<Subrace Name>[edit]
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
3′ 6'' | +2d4 | 40 lb. | × (5d4) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
Back to Main Page → 5e Homebrew → Races